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<blockquote data-quote="Brown Jenkin" data-source="post: 844618" data-attributes="member: 2572"><p>We don't have any fixed rules that I know of, and my DM hasn't commented yet so I'll give the impression of what we do here. We work in the middle zone of all of this. </p><p></p><p>Some comments are allowed especially where rules are concerned. AoO in particular is a prime example. Not all of us are up on what causes them but it accepted that our characters would so if we make a move that draws an AoO and the person making the move doesn't acknowlege it ("I move here taking the AoO") then it is fair game for anyone else to point it out and the person drawing the AoO is allowed to reconsider thier action. This applys to both players and DM with both pointing things out and both having an opertunity to reconsider taking the rules into account. AoO is the best example but any rule based decision is fair game. </p><p></p><p>One thing we don't do however is discuss tactics durring the combat. There is no you go there and I will do this. We keep quiet, or mostly so with painful grimaces at other peoples actions, about our individual plans. If you want to give tactical advice or any in game verbalization you have 6 seconds on your innitiative to do it (Sometimes this goes a little longer and I am normally the one who says "6 second people"). The tactical mistakes that come from this sometimes are so amusing that they are remembered for a long time afterwards. Certainly if we have preperation time before a battle we may discuss tactics at that time, but once the battle starts we shut up. This has not realy been a problem for us as several times when I thought our party was in deep trouble someone would do something comepletely unexpected and save us.</p><p></p><p>As for hit points and determining healing we vary in the level we play at. First off it is the responsibility of the person taking damage to yell "medic" if they need help immediately. If they don't they are not always first priority. If I have a chance to heal people on my turn and it makes sense even if no-one has yellled medic I try to keep it non hit point based. I ask how people look (he "looks" ok 75%+, or somewhat damaged 50-75%, or bad 25%-50%, or realy bad <25%) and try to base a judgement from that. Often times people respond that they are at X hps and I try to ignore the exact number they give. The only time we deal in more exacting numbers is after combat when we are healing up and have time to do a more thoughough assesment of peoples wounds. No one has ever complained though so I guess for our group we are are doing fine. </p><p></p><p>For determining spell placement we have not talked about why, but both the DMs and players will count out spell ranges to get the most benifit without harming his own side. I have no problem wth this as I see it the we don't need to Role-Play our high strength score and this is the way to deal with Role-Playing a higher Int score than we may personally have. Now sometimes we do get tagged by our own sides Area Effect spells but generally after our character say something like "Do it, don't worry about me" on thier innitiative. This is not realy tactics since our wizard won't neccesarily drop a fireball, but it would not be unprecidented since he does seem to like the Area Effect spells in general, we are just giving permission not to worry about us and to try to take out as many of the enemy as possible. Genenerally we say things like this when we figure we can take it (energy protection, improved evasion, or just plain high HPs) and are surrounded by ennemies.</p></blockquote><p></p>
[QUOTE="Brown Jenkin, post: 844618, member: 2572"] We don't have any fixed rules that I know of, and my DM hasn't commented yet so I'll give the impression of what we do here. We work in the middle zone of all of this. Some comments are allowed especially where rules are concerned. AoO in particular is a prime example. Not all of us are up on what causes them but it accepted that our characters would so if we make a move that draws an AoO and the person making the move doesn't acknowlege it ("I move here taking the AoO") then it is fair game for anyone else to point it out and the person drawing the AoO is allowed to reconsider thier action. This applys to both players and DM with both pointing things out and both having an opertunity to reconsider taking the rules into account. AoO is the best example but any rule based decision is fair game. One thing we don't do however is discuss tactics durring the combat. There is no you go there and I will do this. We keep quiet, or mostly so with painful grimaces at other peoples actions, about our individual plans. If you want to give tactical advice or any in game verbalization you have 6 seconds on your innitiative to do it (Sometimes this goes a little longer and I am normally the one who says "6 second people"). The tactical mistakes that come from this sometimes are so amusing that they are remembered for a long time afterwards. Certainly if we have preperation time before a battle we may discuss tactics at that time, but once the battle starts we shut up. This has not realy been a problem for us as several times when I thought our party was in deep trouble someone would do something comepletely unexpected and save us. As for hit points and determining healing we vary in the level we play at. First off it is the responsibility of the person taking damage to yell "medic" if they need help immediately. If they don't they are not always first priority. If I have a chance to heal people on my turn and it makes sense even if no-one has yellled medic I try to keep it non hit point based. I ask how people look (he "looks" ok 75%+, or somewhat damaged 50-75%, or bad 25%-50%, or realy bad <25%) and try to base a judgement from that. Often times people respond that they are at X hps and I try to ignore the exact number they give. The only time we deal in more exacting numbers is after combat when we are healing up and have time to do a more thoughough assesment of peoples wounds. No one has ever complained though so I guess for our group we are are doing fine. For determining spell placement we have not talked about why, but both the DMs and players will count out spell ranges to get the most benifit without harming his own side. I have no problem wth this as I see it the we don't need to Role-Play our high strength score and this is the way to deal with Role-Playing a higher Int score than we may personally have. Now sometimes we do get tagged by our own sides Area Effect spells but generally after our character say something like "Do it, don't worry about me" on thier innitiative. This is not realy tactics since our wizard won't neccesarily drop a fireball, but it would not be unprecidented since he does seem to like the Area Effect spells in general, we are just giving permission not to worry about us and to try to take out as many of the enemy as possible. Genenerally we say things like this when we figure we can take it (energy protection, improved evasion, or just plain high HPs) and are surrounded by ennemies. [/QUOTE]
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