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General Tabletop Discussion
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Do You Like Advanced Monsters and Prestige Class Examples in your Books?
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<blockquote data-quote="Psion" data-source="post: 1883957" data-attributes="member: 172"><p>They make PrCs more useful because they provide you with a completed, ready to play implementation of the PrC, which is a boon to a DM who is busy with other details of a campaign but likes the concept of a given prestige class.</p><p></p><p>There exists something of a dichotomy of mechanical books out there: monster books and character building books. Monster books provide the GM with ready to play stats. You can extend them and add to them, but at least you have something you can play with as a default.</p><p></p><p>Prestige classes and other character options are targeted more towards players. They are a valuable tool in the GMs toolbox because he can define NPCs as members of certain classes, which inherently says something about them, and provide options for PCs, which are really the focus of the game and it is good for PCs to reflect their world. But if the GM needs to bring a member of a certain class directly into play, he has to go through all the same steps a player does.</p><p></p><p>So, as a default, monsters have a playable form you can use immediately in a game, and that you can extend. But PrCs don't match this level of utility. They require work for the GM to implement beyond a descriptive sense. Sample characters meet this need.</p></blockquote><p></p>
[QUOTE="Psion, post: 1883957, member: 172"] They make PrCs more useful because they provide you with a completed, ready to play implementation of the PrC, which is a boon to a DM who is busy with other details of a campaign but likes the concept of a given prestige class. There exists something of a dichotomy of mechanical books out there: monster books and character building books. Monster books provide the GM with ready to play stats. You can extend them and add to them, but at least you have something you can play with as a default. Prestige classes and other character options are targeted more towards players. They are a valuable tool in the GMs toolbox because he can define NPCs as members of certain classes, which inherently says something about them, and provide options for PCs, which are really the focus of the game and it is good for PCs to reflect their world. But if the GM needs to bring a member of a certain class directly into play, he has to go through all the same steps a player does. So, as a default, monsters have a playable form you can use immediately in a game, and that you can extend. But PrCs don't match this level of utility. They require work for the GM to implement beyond a descriptive sense. Sample characters meet this need. [/QUOTE]
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