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<blockquote data-quote="gamerprinter" data-source="post: 5823468" data-attributes="member: 50895"><p>I don't know any perfect GMs. I myself have underestimated the power of a given encounter in more than one occassion, such that in mid fight I changed something in the encounter to lessen it's difficulty. Though I try to obfuscate it, so the players are unaware of the change in status has even happened. After game, I'll admit to what happened, and ask if any of the players noticed.</p><p> </p><p>Of course, not everyone is so creative as to weaken the opponents the best way, so sometimes it works and sometimes it doesn't. No reason to get upset with the GM. They'll either learn to create more balanced encounters, or they learn to make mid-combat adjudications that aren't so obvious to the players, so as not to remove the immersion in play. GMing is actually a tricky task and can be difficult.</p><p> </p><p>Give your GM, or yourself (if you're the GM) a break. Suggest amiably ways that he might have done that encounter differently so as not break the suspension of the scene, so they might learn to do a better job, next time it happens. And it probably will happen again.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5823468, member: 50895"] I don't know any perfect GMs. I myself have underestimated the power of a given encounter in more than one occassion, such that in mid fight I changed something in the encounter to lessen it's difficulty. Though I try to obfuscate it, so the players are unaware of the change in status has even happened. After game, I'll admit to what happened, and ask if any of the players noticed. Of course, not everyone is so creative as to weaken the opponents the best way, so sometimes it works and sometimes it doesn't. No reason to get upset with the GM. They'll either learn to create more balanced encounters, or they learn to make mid-combat adjudications that aren't so obvious to the players, so as not to remove the immersion in play. GMing is actually a tricky task and can be difficult. Give your GM, or yourself (if you're the GM) a break. Suggest amiably ways that he might have done that encounter differently so as not break the suspension of the scene, so they might learn to do a better job, next time it happens. And it probably will happen again. [/QUOTE]
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