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Do you like being saved? Or the Dues ex machina in action
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<blockquote data-quote="jbear" data-source="post: 5824723" data-attributes="member: 75065"><p>I'm not really sure what you mean here.</p><p></p><p>So, let's say at the end of a session the PC's have entered a dungeon. They've found some peeled snake skins about the place, xxl size and a few other clues that they know they aren't walking into a rabbit hole.</p><p></p><p>DM has a week ... maybe 2 before the next session. So, as a DM, you wouldn't prepare the next game session? You'd ... make it up on the fly?</p><p></p><p>Personally, once that decision was made by my players, I'd make good use of that time to properly give body and life to the place they had just entered. Yep ... I'd plan. And then I'd see what the PC's did with that.</p><p></p><p>I don't have time to build a world where every little detail is worked out before hand. Big broad brush strokes for me and then I flesh things out when the need arises. </p><p></p><p>And I really don't think there is anything wrong with that. I really don't understand what you mean by 'I don't like DMs to plan encounters out for me'. As a DM, it's what I do ... plan encounters. And that planning helps make them well thought out and memorable. I can assure you that they wouldn't be anywhere near as interesting or challenging if I didn't do any planning. </p><p></p><p>And I won't make excuses for thinking that battles in rooms or corridors with nothing in them, and hacking at the 1d8 orcs that were rolled on the random table suck, and badly.</p><p></p><p>But different strokes for different folks. But I'm pretty comfortable with admitting that the game I play is ... you know ... a game. So on that basis I plan to make it a fun one.</p><p></p><p>As for the OP: I also don't like being bailed out. But being a DM is not easy. I'm quite happy killing my players PCs if I think the situation is fair or they were fairly warned that the situation they were getting into was not going to be fair and they persisted. If I thought I had made an error of judgement and the PCs suddenly found themselves in an unfair situation and had no chance to make a decision on whether to be involved or not ... well ... I wouldn't enjoy that. I don't know how I'd get out of it, probably my out wouldn't be quite so transparent, but I think your DM can be forgiven for pulling punches on this occasion.</p></blockquote><p></p>
[QUOTE="jbear, post: 5824723, member: 75065"] I'm not really sure what you mean here. So, let's say at the end of a session the PC's have entered a dungeon. They've found some peeled snake skins about the place, xxl size and a few other clues that they know they aren't walking into a rabbit hole. DM has a week ... maybe 2 before the next session. So, as a DM, you wouldn't prepare the next game session? You'd ... make it up on the fly? Personally, once that decision was made by my players, I'd make good use of that time to properly give body and life to the place they had just entered. Yep ... I'd plan. And then I'd see what the PC's did with that. I don't have time to build a world where every little detail is worked out before hand. Big broad brush strokes for me and then I flesh things out when the need arises. And I really don't think there is anything wrong with that. I really don't understand what you mean by 'I don't like DMs to plan encounters out for me'. As a DM, it's what I do ... plan encounters. And that planning helps make them well thought out and memorable. I can assure you that they wouldn't be anywhere near as interesting or challenging if I didn't do any planning. And I won't make excuses for thinking that battles in rooms or corridors with nothing in them, and hacking at the 1d8 orcs that were rolled on the random table suck, and badly. But different strokes for different folks. But I'm pretty comfortable with admitting that the game I play is ... you know ... a game. So on that basis I plan to make it a fun one. As for the OP: I also don't like being bailed out. But being a DM is not easy. I'm quite happy killing my players PCs if I think the situation is fair or they were fairly warned that the situation they were getting into was not going to be fair and they persisted. If I thought I had made an error of judgement and the PCs suddenly found themselves in an unfair situation and had no chance to make a decision on whether to be involved or not ... well ... I wouldn't enjoy that. I don't know how I'd get out of it, probably my out wouldn't be quite so transparent, but I think your DM can be forgiven for pulling punches on this occasion. [/QUOTE]
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