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Do you like being saved? Or the Dues ex machina in action
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<blockquote data-quote="Zelda Themelin" data-source="post: 5826341" data-attributes="member: 167"><p>I think "being saved by ex machina" sucks fun out of game.</p><p></p><p>It's another thing to set up system for fate points or have actual plot even that just is supposed to play pc:s into believing for while they are in trouble. It works best if pc:s expect additional forces to appear or someone coming to help, but are loosing hope it's going to happen in time. </p><p></p><p>Sometimes those kinda events are fun, but they should be quite rare.</p><p></p><p>Last game I played such situation came as our characters had to run after main baddie in hurry to spot the ritual and leave part of our npc team help army to finnish off some nasties on the outside while we hit the portal. We were underpowered with the rush but we had to try. One of us ended up dead but then rest of our npc-team (the survivers) followed into our battle and we were able to win. Worse than if we could have regrouped before attacking ritual stop but we were running out of time, so it was our choice.</p><p></p><p>Sometimes when gm has complitely misread relevant rule we have even ret-conned it, but only those times mistake was discovered during the event. Or at least brought up "you sure that spell is really works like that, seems bit too much" or such. And hushed until end of combat.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5826341, member: 167"] I think "being saved by ex machina" sucks fun out of game. It's another thing to set up system for fate points or have actual plot even that just is supposed to play pc:s into believing for while they are in trouble. It works best if pc:s expect additional forces to appear or someone coming to help, but are loosing hope it's going to happen in time. Sometimes those kinda events are fun, but they should be quite rare. Last game I played such situation came as our characters had to run after main baddie in hurry to spot the ritual and leave part of our npc team help army to finnish off some nasties on the outside while we hit the portal. We were underpowered with the rush but we had to try. One of us ended up dead but then rest of our npc-team (the survivers) followed into our battle and we were able to win. Worse than if we could have regrouped before attacking ritual stop but we were running out of time, so it was our choice. Sometimes when gm has complitely misread relevant rule we have even ret-conned it, but only those times mistake was discovered during the event. Or at least brought up "you sure that spell is really works like that, seems bit too much" or such. And hushed until end of combat. [/QUOTE]
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