Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do you like being slated to win?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mirivor" data-source="post: 4275890" data-attributes="member: 7478"><p>As a DM of 18 years, it is my personal opinion that nothing is more satisfiying than creating/running a world and having the players and the random dice energize it and bring it to life. The interplay of chance and input from the players gives a setting a life that it otherwise would not have. Even the dreaded TPK is nothing more than a detail in a story that continues on. I as a player do not mind being killed in the least. The whole concept of D&D, to me, is a group of heroes in a dangerous (Read: Deadly) world where you try to surmount all odds and stay alive. </p><p></p><p>I suppose I would like to know what your opinion is. Do you like a very tiny chance of death? Do you want the odds stacked incredibly in your favor? Or do you prefer a more organic result from your games, where you really do help write the history of a setting even if it is with your death?</p><p></p><p>For me, being stacked to win takes away the entire reason for playing the game. If I want to win every time I will go play a computer game where you just talk to the spirit healer. Knowing that I played in a storyline and that my actions, whether the results are good or bad, helped develope a history/feel that my next character can see and experience is the best reward. I do not like fudging dice or DMs that hold back. I want the world thrown at my character in full force, no holds barred. That way, when I DO survive, I know that I have accomplished something.</p><p></p><p>I do not necessarily mean for death to be the outcome every time, but that failure, whether ultimate or not, is not unheard of.</p><p></p><p>Later!</p></blockquote><p></p>
[QUOTE="mirivor, post: 4275890, member: 7478"] As a DM of 18 years, it is my personal opinion that nothing is more satisfiying than creating/running a world and having the players and the random dice energize it and bring it to life. The interplay of chance and input from the players gives a setting a life that it otherwise would not have. Even the dreaded TPK is nothing more than a detail in a story that continues on. I as a player do not mind being killed in the least. The whole concept of D&D, to me, is a group of heroes in a dangerous (Read: Deadly) world where you try to surmount all odds and stay alive. I suppose I would like to know what your opinion is. Do you like a very tiny chance of death? Do you want the odds stacked incredibly in your favor? Or do you prefer a more organic result from your games, where you really do help write the history of a setting even if it is with your death? For me, being stacked to win takes away the entire reason for playing the game. If I want to win every time I will go play a computer game where you just talk to the spirit healer. Knowing that I played in a storyline and that my actions, whether the results are good or bad, helped develope a history/feel that my next character can see and experience is the best reward. I do not like fudging dice or DMs that hold back. I want the world thrown at my character in full force, no holds barred. That way, when I DO survive, I know that I have accomplished something. I do not necessarily mean for death to be the outcome every time, but that failure, whether ultimate or not, is not unheard of. Later! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you like being slated to win?
Top