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Do you like being slated to win?
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<blockquote data-quote="Jeff Wilder" data-source="post: 4276445" data-attributes="member: 5122"><p>This is me as well. One of my players and I independently judged "both Heroic and Gritty" for my game.</p><p></p><p>I really dislike death in my games (multiple deaths, especially, actually kinda depress me), so my very few house rules are designed to make death a little less likely, but also more final. (I use action points and death at negative-Con. I've replaced <em>raise dead</em> and <em>resurrection</em> with <em>revivify</em> and <em>resuscitate</em>, which respectively allow rounds or minutes to get to a dead PC and revive him or her. I've kept <em>reincarnate</em> and <em>true resurrection</em>, the first because it's especially fun, and the second because as a ninth-level spell, it's mostly a plot point.)</p><p></p><p>On the other hand, I roll all dice in front of the players. To the extent that I "fudge," it takes the form of realistic enemy behavior. For example, a (sane) enemy fighting for his life against another PC won't take the full-round action to coup de grace, even if he could probably survive the AoO. An <em>insane</em> enemy, on the other hand, may do just that. Truly homicidal bad guys are to be feared for what they'll do.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4276445, member: 5122"] This is me as well. One of my players and I independently judged "both Heroic and Gritty" for my game. I really dislike death in my games (multiple deaths, especially, actually kinda depress me), so my very few house rules are designed to make death a little less likely, but also more final. (I use action points and death at negative-Con. I've replaced [i]raise dead[/i] and [I]resurrection[/I] with [i]revivify[/i] and [i]resuscitate[/i], which respectively allow rounds or minutes to get to a dead PC and revive him or her. I've kept [I]reincarnate[/I] and [I]true resurrection[/I], the first because it's especially fun, and the second because as a ninth-level spell, it's mostly a plot point.) On the other hand, I roll all dice in front of the players. To the extent that I "fudge," it takes the form of realistic enemy behavior. For example, a (sane) enemy fighting for his life against another PC won't take the full-round action to coup de grace, even if he could probably survive the AoO. An [i]insane[/i] enemy, on the other hand, may do just that. Truly homicidal bad guys are to be feared for what they'll do. [/QUOTE]
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