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Do you like character building?
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<blockquote data-quote="Verdande" data-source="post: 5285433" data-attributes="member: 69093"><p>I'm entitled to an opinion, too, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I dislike in-depth character building. In case you couldn't guess. Mutants and Masterminds' character building was a tempestuous serpent of optimization and complexity- none of our players were satisfied with the options presented in the book, so we all took our time making characters. Good god, it took us forever, worrying about whether or not this would fit in our concept, or whether it was worth it to take seven ranks of Flight or ten ranks of Blast or whatever. We were competent on the rules, but none of us were happy with how long it took to turn our ideas into characters. </p><p></p><p>Then again, I'm a devout fan of B/X and BECMI D&D (and recently, Labyrinth Lord) where it really is roll six stats and off you go. Character creation shouldn't take more than ten minutes of time, even for somebody who's unfamiliar with the rules. Twenty minutes max, if the player is seriously waffling.</p></blockquote><p></p>
[QUOTE="Verdande, post: 5285433, member: 69093"] I'm entitled to an opinion, too, right? ;) I dislike in-depth character building. In case you couldn't guess. Mutants and Masterminds' character building was a tempestuous serpent of optimization and complexity- none of our players were satisfied with the options presented in the book, so we all took our time making characters. Good god, it took us forever, worrying about whether or not this would fit in our concept, or whether it was worth it to take seven ranks of Flight or ten ranks of Blast or whatever. We were competent on the rules, but none of us were happy with how long it took to turn our ideas into characters. Then again, I'm a devout fan of B/X and BECMI D&D (and recently, Labyrinth Lord) where it really is roll six stats and off you go. Character creation shouldn't take more than ten minutes of time, even for somebody who's unfamiliar with the rules. Twenty minutes max, if the player is seriously waffling. [/QUOTE]
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