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Do you like character building?
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<blockquote data-quote="ProfessorCirno" data-source="post: 5288166" data-attributes="member: 65637"><p>I admittingly don't understand people who make the claim of "In previous edition I made <em>characters</em> who grew <em>organically</em> rather then making <em>builds</em>."</p><p></p><p>You uh, didn't. You didn't make or build <em>anything</em>.</p><p></p><p>You had no choices when you leveled up in previous editions. You got a bit better at attacking things, your health went up a variable amount, and you (maybe) were able to cast some more spells. Only thieves got something they could decide on with each level when they could spend their thief skills.</p><p></p><p>Me? I love character building. That's because I just like building in general. It's why I love getting keeps or castles or forts or towers or what have you in games to be slowly built up. Taking that level 1 and making it a level <em>20</em> is awesome, especially if you get enough coherent and important choices along the way to really shape your character.</p><p></p><p>Sure, you could say "here's your level 1 fighter. At level 20 he's kinda better at hitting someone with a stick. Now pretend he's really a pirate." I'd rather make an actual pirate, with pirate-y skills and pirate-y abilities, and the ability to say "No, I'll take Pirate Attack at level 5, not Woodsman Attack."</p></blockquote><p></p>
[QUOTE="ProfessorCirno, post: 5288166, member: 65637"] I admittingly don't understand people who make the claim of "In previous edition I made [I]characters[/I] who grew [I]organically[/I] rather then making [I]builds[/I]." You uh, didn't. You didn't make or build [I]anything[/I]. You had no choices when you leveled up in previous editions. You got a bit better at attacking things, your health went up a variable amount, and you (maybe) were able to cast some more spells. Only thieves got something they could decide on with each level when they could spend their thief skills. Me? I love character building. That's because I just like building in general. It's why I love getting keeps or castles or forts or towers or what have you in games to be slowly built up. Taking that level 1 and making it a level [I]20[/I] is awesome, especially if you get enough coherent and important choices along the way to really shape your character. Sure, you could say "here's your level 1 fighter. At level 20 he's kinda better at hitting someone with a stick. Now pretend he's really a pirate." I'd rather make an actual pirate, with pirate-y skills and pirate-y abilities, and the ability to say "No, I'll take Pirate Attack at level 5, not Woodsman Attack." [/QUOTE]
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