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<blockquote data-quote="Mallus" data-source="post: 5288987" data-attributes="member: 3887"><p>Exactly.</p><p></p><p>I'm reminded of a PC, Burne the Alchemist, from my old 3e game. Even though he was written up using a mechanically-detailed system, by the end of the campaign, he had quite a few significant abilities with little or no mechanical representation, they were just "things Burne could do", because they fit the character, organically, even. </p><p></p><p>Or my 4e Dragonborn paladin. He's mostly personality. Yet at the same time, the rules <em>do</em> inform aspects of that personality. He a poet, but since there's no Skill: poetry in 4e, he uses Diplomacy <em>and</em> Intimidate, which led to idea Dragonborn love poetry consists of sweet talk <em>and</em> veiled threats of physical violence. And his most, umm, iconic shtick (and defining series of traits) comes from my parody of how the Defender marking rules would actually appear in-world.</p><p></p><p>Fluff informs crunch and crunch informs fluff, as needed by the player.</p></blockquote><p></p>
[QUOTE="Mallus, post: 5288987, member: 3887"] Exactly. I'm reminded of a PC, Burne the Alchemist, from my old 3e game. Even though he was written up using a mechanically-detailed system, by the end of the campaign, he had quite a few significant abilities with little or no mechanical representation, they were just "things Burne could do", because they fit the character, organically, even. Or my 4e Dragonborn paladin. He's mostly personality. Yet at the same time, the rules [i]do[/i] inform aspects of that personality. He a poet, but since there's no Skill: poetry in 4e, he uses Diplomacy [i]and[/i] Intimidate, which led to idea Dragonborn love poetry consists of sweet talk [i]and[/i] veiled threats of physical violence. And his most, umm, iconic shtick (and defining series of traits) comes from my parody of how the Defender marking rules would actually appear in-world. Fluff informs crunch and crunch informs fluff, as needed by the player. [/QUOTE]
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