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Do You Like Classes About Gladiators?
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<blockquote data-quote="GalahadPC" data-source="post: 5278873" data-attributes="member: 71793"><p>Thanks for the input, guys!</p><p> </p><p>@Zephyr: That's pretty handy info on gladiatoral styles... at the very least, it could help suggest what kinds of things would go into build options, especially since the Martial Power books opened the door to messing with a class' proficiencies as tradeoffs to powers.</p><p> </p><p>@KoF: I've had the same concerns, and I remember a Dragon article talking about designing new classes saying something like "don't just slap together a power source and role and try to force it to work," which I'm sure is precisely because so many perfectionists want to see this last gap filled. That's why I never gave this much thought, until this morning when the whole "inverse Warlord" idea hit me.</p><p> </p><p>The obvious problems demonstrate the inherent limits of the martial classes in general. Because it's nonmagical, there's only so many ways to envision powers that all basically say "club the guy over the head, and something cool happens," or "do something normal, but way awesomer." Then again, as Zephyr alluded, just because it's nonmagical doesn't mean it can't be fantastic. Paragon tier powers push the limits of mortal capability, and Epic goes straight into Hercules or Cu Chulainn territory. The Epic Rogue is pretty much a videogame ninja right there. I can envision a Paragon or Epic Gladiator commanding such awe and presence that even beasts and monsters feel compelled to cower before him at the slightest provocation.</p><p> </p><p>Then there's that problem of area powers. I don't see him loosing barrages of projectiles like a Rogue or Ranger, so that was mostly out, which left me at first with nondamaging fear effects. Then like Zephyr said, there could be powers where he can clobber or hurl a spear through a guy, and have a secondary effect centered on the target, which has already shown up occasionally. Also, he could be mobile, unleasing multiple melee bursts while on the move, which some Rangers do. He might not be able to cover a large area, but two or three smaller ones can be just as good.</p><p> </p><p>Come to think of it, those three approaches could work great conceptually with Str/Cha/Dex attacks respectively. Hm...</p><p> </p><p>Well, I'll keep mulling this stuff over for now. In the meantime, I'll stubbornly choose to believe it's possible to separate him from the Fighter or the seemingly-natural striker primary role. The way I'm picturing it, a good Gladiator doesn't even really need to be a very good fighter, just very imposing and with loads of style. Think pro wrestler as opposed to Olympic boxer.</p><p> </p><p>Thanks again for the feedback. It's been very helpful.</p></blockquote><p></p>
[QUOTE="GalahadPC, post: 5278873, member: 71793"] Thanks for the input, guys! @Zephyr: That's pretty handy info on gladiatoral styles... at the very least, it could help suggest what kinds of things would go into build options, especially since the Martial Power books opened the door to messing with a class' proficiencies as tradeoffs to powers. @KoF: I've had the same concerns, and I remember a Dragon article talking about designing new classes saying something like "don't just slap together a power source and role and try to force it to work," which I'm sure is precisely because so many perfectionists want to see this last gap filled. That's why I never gave this much thought, until this morning when the whole "inverse Warlord" idea hit me. The obvious problems demonstrate the inherent limits of the martial classes in general. Because it's nonmagical, there's only so many ways to envision powers that all basically say "club the guy over the head, and something cool happens," or "do something normal, but way awesomer." Then again, as Zephyr alluded, just because it's nonmagical doesn't mean it can't be fantastic. Paragon tier powers push the limits of mortal capability, and Epic goes straight into Hercules or Cu Chulainn territory. The Epic Rogue is pretty much a videogame ninja right there. I can envision a Paragon or Epic Gladiator commanding such awe and presence that even beasts and monsters feel compelled to cower before him at the slightest provocation. Then there's that problem of area powers. I don't see him loosing barrages of projectiles like a Rogue or Ranger, so that was mostly out, which left me at first with nondamaging fear effects. Then like Zephyr said, there could be powers where he can clobber or hurl a spear through a guy, and have a secondary effect centered on the target, which has already shown up occasionally. Also, he could be mobile, unleasing multiple melee bursts while on the move, which some Rangers do. He might not be able to cover a large area, but two or three smaller ones can be just as good. Come to think of it, those three approaches could work great conceptually with Str/Cha/Dex attacks respectively. Hm... Well, I'll keep mulling this stuff over for now. In the meantime, I'll stubbornly choose to believe it's possible to separate him from the Fighter or the seemingly-natural striker primary role. The way I'm picturing it, a good Gladiator doesn't even really need to be a very good fighter, just very imposing and with loads of style. Think pro wrestler as opposed to Olympic boxer. Thanks again for the feedback. It's been very helpful. [/QUOTE]
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