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Do You Like "Consolation Prize" Mechanics?
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<blockquote data-quote="Lanefan" data-source="post: 4855524" data-attributes="member: 29398"><p>Allow me to be the lone voice in the wilderness here who is not really a fan of consolation-prize mechanics at all, at least where they remove all chance of a complete failure or worse.</p><p></p><p>There have to be times when not only do you fail (completely miss to no effect at all) but actually hurt your own cause (fumble) - it's just simple reality rearing its ugly head.</p><p></p><p>That said, I don't at all mind the idea of a sliding scale of success beyond just hit-miss. Crits and fumbles are a tiny step here. But something more would be nice *except* I can't think of a way to implement it in any edition without adding vast amounts of complexity to the rules and-or to the math the DM has to do. Ideally, something like the following would be nice (the + or - value represents over-under the exact score required to hit or succeed):</p><p></p><p>Roll Result</p><p>20* Critical hit or success, or possibility of such</p><p>+5 Hit or success with extras if at all applicable (extra damage, maybe)</p><p>0 Hit or success as normal</p><p>-5 Partial success or partial effect (miss but target's AC reduced for turn?)</p><p><-5 Miss or failure, nothing happens</p><p>1* Fumble or critical failure, or possibility of such</p><p></p><p>* = natural roll on d20 before modifiers.</p><p></p><p>Without the chance of failure, however, there is no point. And it works both ways. If you as PC can't fail to do something then neither can your opponent, and sometimes the opponent failing completely at a key moment is the best thing to happen all night! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 4855524, member: 29398"] Allow me to be the lone voice in the wilderness here who is not really a fan of consolation-prize mechanics at all, at least where they remove all chance of a complete failure or worse. There have to be times when not only do you fail (completely miss to no effect at all) but actually hurt your own cause (fumble) - it's just simple reality rearing its ugly head. That said, I don't at all mind the idea of a sliding scale of success beyond just hit-miss. Crits and fumbles are a tiny step here. But something more would be nice *except* I can't think of a way to implement it in any edition without adding vast amounts of complexity to the rules and-or to the math the DM has to do. Ideally, something like the following would be nice (the + or - value represents over-under the exact score required to hit or succeed): Roll Result 20* Critical hit or success, or possibility of such +5 Hit or success with extras if at all applicable (extra damage, maybe) 0 Hit or success as normal -5 Partial success or partial effect (miss but target's AC reduced for turn?) <-5 Miss or failure, nothing happens 1* Fumble or critical failure, or possibility of such * = natural roll on d20 before modifiers. Without the chance of failure, however, there is no point. And it works both ways. If you as PC can't fail to do something then neither can your opponent, and sometimes the opponent failing completely at a key moment is the best thing to happen all night! :) Lanefan [/QUOTE]
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