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Do you like dungeon crawls?
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<blockquote data-quote="DND_Reborn" data-source="post: 7910845" data-attributes="member: 6987520"><p>So, I am going to bring this up just to challenge the mindset: how is a sprawling city really any different, though?</p><p></p><p>You spend hours describing streets, buildings, and weird inhabitants.</p><p></p><p>When you are doing overland adventures you are also describing paths/roads/waterways, features of nature such as mountains, waterfalls, or other locations, and strange places or monsters you find.</p><p></p><p>This is what I mean about the mindset of the exploration pillar.</p><p></p><p>Although not as direct a comparison, you can even "go where you want" in a dungeon. You can go forward, back, left, right, up, down, just as you can in a sprawling city or wilderness region. One might argue "well, I can go where I want in the city, but the dungeon has direct passages, etc." Well, cities have direct streets. People would look at a party strangely if they started scaling Ferkid's Merchant Shop to get to the tavern on the other side instead of just walking around the street to get there.</p><p></p><p>And while [USER=6816042]@Arilyn[/USER] makes an excellent (and funny) point about the nature of old-fashioned dungeon crawls, I say the same often holds for cities and wilderness as well. How many times do you go to the inn or tavern, or have the local mayor or whatever bring you in for an adventure hook, or shop for armor, weapons, spells, or whatever, and let's not forget the clerics and thieves who might lead you to adventure? In the wilderness, you often do the same sort of things (explore this area or that, etc.).</p><p></p><p>That is why it never matters to me what sort of adventure I do. As far as exploration goes, it is pretty much the same if you think about it. A good DM can also have the inhabitants of a dungeon be just as interesting as the inhabitants of a sprawling city or the features of a wilderness.</p><p></p><p>If the plot is good, the purpose good, the adventure exciting and challenging, and the rewards of success and fun play are there, it's all the same to me and I have just as good a time with my friends. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7910845, member: 6987520"] So, I am going to bring this up just to challenge the mindset: how is a sprawling city really any different, though? You spend hours describing streets, buildings, and weird inhabitants. When you are doing overland adventures you are also describing paths/roads/waterways, features of nature such as mountains, waterfalls, or other locations, and strange places or monsters you find. This is what I mean about the mindset of the exploration pillar. Although not as direct a comparison, you can even "go where you want" in a dungeon. You can go forward, back, left, right, up, down, just as you can in a sprawling city or wilderness region. One might argue "well, I can go where I want in the city, but the dungeon has direct passages, etc." Well, cities have direct streets. People would look at a party strangely if they started scaling Ferkid's Merchant Shop to get to the tavern on the other side instead of just walking around the street to get there. And while [USER=6816042]@Arilyn[/USER] makes an excellent (and funny) point about the nature of old-fashioned dungeon crawls, I say the same often holds for cities and wilderness as well. How many times do you go to the inn or tavern, or have the local mayor or whatever bring you in for an adventure hook, or shop for armor, weapons, spells, or whatever, and let's not forget the clerics and thieves who might lead you to adventure? In the wilderness, you often do the same sort of things (explore this area or that, etc.). That is why it never matters to me what sort of adventure I do. As far as exploration goes, it is pretty much the same if you think about it. A good DM can also have the inhabitants of a dungeon be just as interesting as the inhabitants of a sprawling city or the features of a wilderness. If the plot is good, the purpose good, the adventure exciting and challenging, and the rewards of success and fun play are there, it's all the same to me and I have just as good a time with my friends. :) [/QUOTE]
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