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<blockquote data-quote="DND_Reborn" data-source="post: 7910858" data-attributes="member: 6987520"><p>I agree. It is an excellent point and that is why I wanted to post about the mindset.</p><p></p><p>For instance, when I DM a dungeon, things change when the party moves through it, depending on what they do. There is another thread about having encounters not placed, but simply there in whatever spot they are needed when the time comes.</p><p></p><p>One time, I DMed a dungeon without having it mapped out. I had a list of about 15 encounters IIRC. The players' mapped it out (roughly) as they went along, and I just randomly put in different elements to describe it. Then the next encounter on the list was likely, I put it in. That way, the players got to experience every encounter that I wanted them too, and no more. I worked out well IMO.</p><p></p><p>But yeah, in a lot of games, Olaf is always behind the same bar with the same greasy rag. How cool would it be to walk in one time and have Sven there instead? Suddenly, the question comes up, "Where is Olaf!?" and the players think maybe this is an adventure hook... until you drop on them the reality of life: it is Olaf's day off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7910858, member: 6987520"] I agree. It is an excellent point and that is why I wanted to post about the mindset. For instance, when I DM a dungeon, things change when the party moves through it, depending on what they do. There is another thread about having encounters not placed, but simply there in whatever spot they are needed when the time comes. One time, I DMed a dungeon without having it mapped out. I had a list of about 15 encounters IIRC. The players' mapped it out (roughly) as they went along, and I just randomly put in different elements to describe it. Then the next encounter on the list was likely, I put it in. That way, the players got to experience every encounter that I wanted them too, and no more. I worked out well IMO. But yeah, in a lot of games, Olaf is always behind the same bar with the same greasy rag. How cool would it be to walk in one time and have Sven there instead? Suddenly, the question comes up, "Where is Olaf!?" and the players think maybe this is an adventure hook... until you drop on them the reality of life: it is Olaf's day off. :) [/QUOTE]
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