der_kluge
Adventurer
My opinion is that books with lots of flavor text (a.k.a. Mongoose) use that as an excuse to get to 96 pages. It's what happens when the authors write the book shooting for 96 pages, end up with 86 pages of rules, and art, and need about 10 more pages worth of *crap* to fill the book up.
That's "flavor" text.
There's also "Descriptive Text". See S&SS's Hollowfaust, for example. FULL of just descriptive babble that just goes on and on about the city, the history, the politics, etc., etc., et. al. When done in small doses is necessary, but I think S&SS tends to take descriptive text to the extreme. I'm a DM first and foremost, and if I can't come up with an original place, and an interesting story, then something is wrong. What I need are facts that help me streamline the process. I don't care what happened 1,000 years ago, or what the family tree of the king is. Those things I could make up, and probably never come into play anyway. What I need to know is what loot the burgomeister has and what his stats are, because the Assassin in my group was hired to kill him.
That's "flavor" text.
There's also "Descriptive Text". See S&SS's Hollowfaust, for example. FULL of just descriptive babble that just goes on and on about the city, the history, the politics, etc., etc., et. al. When done in small doses is necessary, but I think S&SS tends to take descriptive text to the extreme. I'm a DM first and foremost, and if I can't come up with an original place, and an interesting story, then something is wrong. What I need are facts that help me streamline the process. I don't care what happened 1,000 years ago, or what the family tree of the king is. Those things I could make up, and probably never come into play anyway. What I need to know is what loot the burgomeister has and what his stats are, because the Assassin in my group was hired to kill him.