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Do You Like Gnolls?
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<blockquote data-quote="Schmoe" data-source="post: 675404" data-attributes="member: 913"><p>Gnolls are great and provide a lot of design space for culture building. I've gotten quite a bit of use out of them in my campaign. </p><p></p><p>Gnolls are:</p><p>Feral</p><p>Bestial</p><p>Savage</p><p>Ravenous</p><p>Death-worshipping</p><p>Nomadic</p><p></p><p>Eating and devouring are primary foci in gnoll culture - the gnoll language has dozens upon dozens of words that mean "to eat". A truce may be started by the words that mean "I will eat your corpse with reverance." (BTW, thanks to whoever first said "I will eat the contents of your stomach." That was a big inspiration.)</p><p></p><p>When dealing with gnolls, one can be assured that they will fight savagely if the slightest sign of weakness is shown. Peaceful dealings, although rare, always walk the fine line between diplomacy and bloodshed.</p><p></p><p>I have some great gnoll NPC's, including a Ranger/Dwarf Hunter/Ghostwalker, called simply "The Scourge", who stalks the Wasted Lands bringing death to all dwarves he finds. There was also the gnoll crone who foretold the PC's fortunes by drawing their blood and drinking it. They have just recently come across some ruins that hold a tribe of half-fiendish gnolls who feast on the regenerating flesh of a planetar.</p><p></p><p>Gnolls are great!</p><p></p><p>As far as having too many monstrous races, I find that the key is geographic localization. While it doesn't make sense to have goblins, gnolls, hobgoblins, kobolds, and orcs all sharing and competing for the same territory, it is quite reasonable to have orcs ruling the passes of the Grimspire Peaks, goblins lurking in the shadows of the Nightshade Forest, and gnolls wandering the vast broken terrain of the Wasted Lands.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Schmoe, post: 675404, member: 913"] Gnolls are great and provide a lot of design space for culture building. I've gotten quite a bit of use out of them in my campaign. Gnolls are: Feral Bestial Savage Ravenous Death-worshipping Nomadic Eating and devouring are primary foci in gnoll culture - the gnoll language has dozens upon dozens of words that mean "to eat". A truce may be started by the words that mean "I will eat your corpse with reverance." (BTW, thanks to whoever first said "I will eat the contents of your stomach." That was a big inspiration.) When dealing with gnolls, one can be assured that they will fight savagely if the slightest sign of weakness is shown. Peaceful dealings, although rare, always walk the fine line between diplomacy and bloodshed. I have some great gnoll NPC's, including a Ranger/Dwarf Hunter/Ghostwalker, called simply "The Scourge", who stalks the Wasted Lands bringing death to all dwarves he finds. There was also the gnoll crone who foretold the PC's fortunes by drawing their blood and drinking it. They have just recently come across some ruins that hold a tribe of half-fiendish gnolls who feast on the regenerating flesh of a planetar. Gnolls are great! As far as having too many monstrous races, I find that the key is geographic localization. While it doesn't make sense to have goblins, gnolls, hobgoblins, kobolds, and orcs all sharing and competing for the same territory, it is quite reasonable to have orcs ruling the passes of the Grimspire Peaks, goblins lurking in the shadows of the Nightshade Forest, and gnolls wandering the vast broken terrain of the Wasted Lands. YMMV [/QUOTE]
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