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Do you like modrons?
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<blockquote data-quote="TwinBahamut" data-source="post: 4529574" data-attributes="member: 32536"><p>I voted that they are silly/bad, but they are not irredeemable. However, they do have two severe strikes against them.</p><p></p><p>Flaw 1: They were created as part of the awful Great Wheel alignment symmetry scheme. As such, they are stuck as being compared to being like Angels or Demons, but don't live up to that comparison in the least.</p><p></p><p>Flaw 2: They are impossible to take seriously. A large part of this is the art portrayals and the decision to make them both dice-shaped and anthropomorphic. There is no way to take something that looks like that seriously.</p><p></p><p>If Modrons were broken away from the "avatar of law" concept a little bit and given a more complex role in the world, then they would be more interesting. For example, casting them as elemental beings of crystal that try to forge ordered structures within the Elemental Chaos would break down the flawed symmetry and let them establish their own niche a bit better. I say crystal because I can't help but imagine that they would be much more cool if they were elaborate crystalline structures of both incredibly detail and perfect spherical symmetry, beautiful but completely alien to anything that has legs or eyes.</p><p></p><p>Basically, Modrons would be great if they were re-imagined as thoroughly as many other D&D creatures were in the transition to 4E. I don't like a lot of those monster revisions, but for some creatures in similar situations to the Modrons it worked very well.</p><p></p><p>Edit: To clarify, I would prefer it if Modrons looked like big crystalline structures, with complexity <em>starting</em> with something like <a href="http://en.wikipedia.org/wiki/Polyhedral_compound" target="_blank">this</a>, and ending up in things more like <a href="http://en.wikipedia.org/wiki/Uniform_polychoron" target="_blank">these</a> (and yes, I am aware that the latter link is referring to 4-dimensional polygons).</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 4529574, member: 32536"] I voted that they are silly/bad, but they are not irredeemable. However, they do have two severe strikes against them. Flaw 1: They were created as part of the awful Great Wheel alignment symmetry scheme. As such, they are stuck as being compared to being like Angels or Demons, but don't live up to that comparison in the least. Flaw 2: They are impossible to take seriously. A large part of this is the art portrayals and the decision to make them both dice-shaped and anthropomorphic. There is no way to take something that looks like that seriously. If Modrons were broken away from the "avatar of law" concept a little bit and given a more complex role in the world, then they would be more interesting. For example, casting them as elemental beings of crystal that try to forge ordered structures within the Elemental Chaos would break down the flawed symmetry and let them establish their own niche a bit better. I say crystal because I can't help but imagine that they would be much more cool if they were elaborate crystalline structures of both incredibly detail and perfect spherical symmetry, beautiful but completely alien to anything that has legs or eyes. Basically, Modrons would be great if they were re-imagined as thoroughly as many other D&D creatures were in the transition to 4E. I don't like a lot of those monster revisions, but for some creatures in similar situations to the Modrons it worked very well. Edit: To clarify, I would prefer it if Modrons looked like big crystalline structures, with complexity [i]starting[/i] with something like [url="http://en.wikipedia.org/wiki/Polyhedral_compound"]this[/url], and ending up in things more like [url="http://en.wikipedia.org/wiki/Uniform_polychoron"]these[/url] (and yes, I am aware that the latter link is referring to 4-dimensional polygons). [/QUOTE]
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