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Do you like modrons?
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<blockquote data-quote="Gothmog" data-source="post: 4530330" data-attributes="member: 317"><p>Wow, I'd never thought of Modrons like you described. I always saw them as joke monsters like owlbears, rust monsters, and beholders. They seemed completely irrelevant and nonsensical, and only there to balance out the Great Wheel (which I also detested). Modrons were clearly included in the 1e MM2 because a Lawful Neutral extraplanar creature was needed to balance out demons, devils, slaad, etc. I tried to use them a few times in 1e, but it never went over well- the player reactions were anywhere from confused "what the hell?" looks to outright derision.</p><p></p><p>With 2nd edition, we got the cutsie modrons of DiTerlizzi, which were even worse. They were the ewoks of 2nd edition- too cute, too cuddley. During 2e, when I played in games involving them, they were laughed at outright when we saw TD's artwork for them- they were THAT stupid.</p><p></p><p>TwinBahamut brings up a cool idea though- make the modrons truly alien and weird, and they could have a place without being a joke. They need to be less anthropomorphic, without faces, eyes, limbs, etc. I really like the idea of crystalline entities from another dimension whose goal is to spread their dominion and bring ultimate order, permanence, and stability to the multiverse. Maybe they are large floating, telepathic crystalline creatures, or maybe they are more like nanites, and take appropriate forms (or infect other native lifeforms) based on the task at hand. I could see them colonizing an area, and weird crystalline growths start developing as they converted lands around them into something more like thier home dimension. Expansion and order at all costs- now THAT would be creepy. I'm gonna have to think about this more, but a re-imagining of modrons is sorely needed.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 4530330, member: 317"] Wow, I'd never thought of Modrons like you described. I always saw them as joke monsters like owlbears, rust monsters, and beholders. They seemed completely irrelevant and nonsensical, and only there to balance out the Great Wheel (which I also detested). Modrons were clearly included in the 1e MM2 because a Lawful Neutral extraplanar creature was needed to balance out demons, devils, slaad, etc. I tried to use them a few times in 1e, but it never went over well- the player reactions were anywhere from confused "what the hell?" looks to outright derision. With 2nd edition, we got the cutsie modrons of DiTerlizzi, which were even worse. They were the ewoks of 2nd edition- too cute, too cuddley. During 2e, when I played in games involving them, they were laughed at outright when we saw TD's artwork for them- they were THAT stupid. TwinBahamut brings up a cool idea though- make the modrons truly alien and weird, and they could have a place without being a joke. They need to be less anthropomorphic, without faces, eyes, limbs, etc. I really like the idea of crystalline entities from another dimension whose goal is to spread their dominion and bring ultimate order, permanence, and stability to the multiverse. Maybe they are large floating, telepathic crystalline creatures, or maybe they are more like nanites, and take appropriate forms (or infect other native lifeforms) based on the task at hand. I could see them colonizing an area, and weird crystalline growths start developing as they converted lands around them into something more like thier home dimension. Expansion and order at all costs- now THAT would be creepy. I'm gonna have to think about this more, but a re-imagining of modrons is sorely needed. [/QUOTE]
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