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General Tabletop Discussion
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Do you like "off screen" events to be rules-plausible?
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<blockquote data-quote="FireLance" data-source="post: 4042154" data-attributes="member: 3424"><p>This is the sort of problem that arises when you try to model million to one chances (plucked from the air - I'm not sure what are the actual chances of dying when you fall off a horse) in a game. In order to enable the chance to come up, it either has to be made more common for everyone (in the example above, everyone has at least a 1 in 400 chance of dying from a 10 foot drop), or there's going to be a lot of dice rolling to no significant effect. Yes, 95% of the time, it's only an extra d20 roll after a fall, but if the event being simulated has only a 0.000001 chance of taking place, some may find it pointless to roll even that first die. In addition, why stop at falls? Arguably, bludgeoning attacks from Colossal and Gargantuan creatures might create the same sort of trauma as a fall. And what about spells like <em>Bigby's clenched fist</em> and <em>meteor swarm</em>?</p><p></p><p>Essentially, I think there are events with such low probabilities that for simplicity, we might as well ignore them or increase the probability when it comes to the PCs. So, even though there may be a small chance of dying when you fall off a horse, when it comes to the PCs, the fall never kills them if they have enough hit points. Conversely, even if there is no practical chance of the PCs being able to hit an opponent, a natural 20 always does.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4042154, member: 3424"] This is the sort of problem that arises when you try to model million to one chances (plucked from the air - I'm not sure what are the actual chances of dying when you fall off a horse) in a game. In order to enable the chance to come up, it either has to be made more common for everyone (in the example above, everyone has at least a 1 in 400 chance of dying from a 10 foot drop), or there's going to be a lot of dice rolling to no significant effect. Yes, 95% of the time, it's only an extra d20 roll after a fall, but if the event being simulated has only a 0.000001 chance of taking place, some may find it pointless to roll even that first die. In addition, why stop at falls? Arguably, bludgeoning attacks from Colossal and Gargantuan creatures might create the same sort of trauma as a fall. And what about spells like [I]Bigby's clenched fist[/I] and [I]meteor swarm[/I]? Essentially, I think there are events with such low probabilities that for simplicity, we might as well ignore them or increase the probability when it comes to the PCs. So, even though there may be a small chance of dying when you fall off a horse, when it comes to the PCs, the fall never kills them if they have enough hit points. Conversely, even if there is no practical chance of the PCs being able to hit an opponent, a natural 20 always does. [/QUOTE]
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Do you like "off screen" events to be rules-plausible?
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