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Do you like "off screen" events to be rules-plausible?
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<blockquote data-quote="I'm A Banana" data-source="post: 4042334" data-attributes="member: 2067"><p>The problem is that if the king is high-level (20th level fighter is the now-textbook example), the DM *is* expressly stating that the king was an awesome nigh-invulnerable near-god, and also that he died by a common accident.</p><p></p><p>The counterpoint is basically saying that 20th level fighters only have the properties of 20th level fighters when it's convenient for them to have those properties for the narrative, but this counterpoint doesn't satisfy me.</p><p></p><p></p><p></p><p>And for me, this seems contrived, limited, and ultimately not very much fun for me (and causes me to loose faith in the DM).</p><p></p><p>Now, if the PC's are in the midst of pumping him for information, and he's just an old man (1st level commoner) and suddenly an arrow sprouts from his head (fired by a nearby assassin), and he doesn't want to come back from his hard-earned reward in the afterlife (he chooses to not answer resurrections, he's happy there), I can probably buy it.</p><p></p><p>But that creates a lot more interesting possibilities than this, which seems heavy-handed. </p><p></p><p></p><p></p><p>"Make Stuff Up" sucks as a rule.</p><p></p><p></p><p></p><p>Yes. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>This strikes me as just as contrived as simply declaring him dead. A save-or-die trap from falling off a horse with a DC that a high-level fighter couldn't easily make?</p><p></p><p>The logical conclusion my characters would draw from this?</p><p></p><p>OH MY GOD, HORSES ARE THE MOST DANGEROUS THINGS ON THE PLANET. Dragon bites don't have that chance! Giant's clubs don't have that chance! Horses kill heroes! EVERYBODY PANIC! And open a glue factory!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4042334, member: 2067"] The problem is that if the king is high-level (20th level fighter is the now-textbook example), the DM *is* expressly stating that the king was an awesome nigh-invulnerable near-god, and also that he died by a common accident. The counterpoint is basically saying that 20th level fighters only have the properties of 20th level fighters when it's convenient for them to have those properties for the narrative, but this counterpoint doesn't satisfy me. And for me, this seems contrived, limited, and ultimately not very much fun for me (and causes me to loose faith in the DM). Now, if the PC's are in the midst of pumping him for information, and he's just an old man (1st level commoner) and suddenly an arrow sprouts from his head (fired by a nearby assassin), and he doesn't want to come back from his hard-earned reward in the afterlife (he chooses to not answer resurrections, he's happy there), I can probably buy it. But that creates a lot more interesting possibilities than this, which seems heavy-handed. "Make Stuff Up" sucks as a rule. Yes. :) This strikes me as just as contrived as simply declaring him dead. A save-or-die trap from falling off a horse with a DC that a high-level fighter couldn't easily make? The logical conclusion my characters would draw from this? OH MY GOD, HORSES ARE THE MOST DANGEROUS THINGS ON THE PLANET. Dragon bites don't have that chance! Giant's clubs don't have that chance! Horses kill heroes! EVERYBODY PANIC! And open a glue factory! [/QUOTE]
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