Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Do you like "off screen" events to be rules-plausible?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 4042473" data-attributes="member: 2067"><p>I was with ya 'till this point. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I don't think that the assumptions in the rules destroy a believable world. They may destroy a realistic world, but not a believable one, where some people are Heroes and some people are Mere Mortals. Heroes don't die from freak accidents and they slay dragons. Mere Mortals die from freak accidents and die AWESOMELY before the might of a dragon. The fact that both exist in the implied D&D setting means that Heroes are needed to defend and protect Mere Mortals in a world where the evil and dangerous things come with teeth and claws.</p><p></p><p>IMO, the hand-waving should be possible within the rules. In the language of the OP, they should be rules-plausible. Heroes dying by freak accidents really isn't. If the rules change to make such a thing possible it is, but how much work do we really want to go through to emulate heroes dying of freak accidents when we can just say "They don't," and usually get a more interesting story out of it. Me, not much. I don't need to emulate a heroic chance for a freak accident, I just have to make sure that, like the rules say, most of the people in the world AREN'T heroes. But it's not just the PC's that are, either.</p><p></p><p></p><p></p><p>Then why would anyone be 20th level in that model? Something like E6 sounds more the speed of the real world. Something like a 1st level Aristocrat is more like the real world. A 20th level fighter is ludicrously beyond the real world because of all their heroic abilities. Rather than shoehorning this nigh-demigod into a "real world," I find it much more consistent to note that the 20th level fighter is a kind of creature that doesn't exist in the Real World, just like Magic Missile is something that doesn't exist in the Real World, and Kobolds are something that don't exist in the Real World, and so he can, believably, be immune to freak accidents, while a more "realistic" creature like a 1st level Commoner can still be subject to them.</p><p></p><p>20th level fighters don't exist in the real world. Heck, 10th level fighters don't exist in the real world, and even 5th level fighters are a grand stretch. This world's inhabitants are Mere Mortals to a man, even if they're really super-cool mere mortals. Thus, great people can die from freak accidents, and do, all the time.</p><p></p><p>I don't see any need to have freak accidents happen to the Heroes of the game just to maintain believability or a resemblance to the Real World.</p><p></p><p>PS:</p><p></p><p>KB, I think the wording of the poll is a bit wonky. The actual question asks if you like it if things are NOT rules-plausible (meaning I'd answer no, I don't like it), but the thread title suggests my answer would be YES, I DO want things to be rules-plausible....so I think the results might be wonky...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4042473, member: 2067"] I was with ya 'till this point. ;) I don't think that the assumptions in the rules destroy a believable world. They may destroy a realistic world, but not a believable one, where some people are Heroes and some people are Mere Mortals. Heroes don't die from freak accidents and they slay dragons. Mere Mortals die from freak accidents and die AWESOMELY before the might of a dragon. The fact that both exist in the implied D&D setting means that Heroes are needed to defend and protect Mere Mortals in a world where the evil and dangerous things come with teeth and claws. IMO, the hand-waving should be possible within the rules. In the language of the OP, they should be rules-plausible. Heroes dying by freak accidents really isn't. If the rules change to make such a thing possible it is, but how much work do we really want to go through to emulate heroes dying of freak accidents when we can just say "They don't," and usually get a more interesting story out of it. Me, not much. I don't need to emulate a heroic chance for a freak accident, I just have to make sure that, like the rules say, most of the people in the world AREN'T heroes. But it's not just the PC's that are, either. Then why would anyone be 20th level in that model? Something like E6 sounds more the speed of the real world. Something like a 1st level Aristocrat is more like the real world. A 20th level fighter is ludicrously beyond the real world because of all their heroic abilities. Rather than shoehorning this nigh-demigod into a "real world," I find it much more consistent to note that the 20th level fighter is a kind of creature that doesn't exist in the Real World, just like Magic Missile is something that doesn't exist in the Real World, and Kobolds are something that don't exist in the Real World, and so he can, believably, be immune to freak accidents, while a more "realistic" creature like a 1st level Commoner can still be subject to them. 20th level fighters don't exist in the real world. Heck, 10th level fighters don't exist in the real world, and even 5th level fighters are a grand stretch. This world's inhabitants are Mere Mortals to a man, even if they're really super-cool mere mortals. Thus, great people can die from freak accidents, and do, all the time. I don't see any need to have freak accidents happen to the Heroes of the game just to maintain believability or a resemblance to the Real World. PS: KB, I think the wording of the poll is a bit wonky. The actual question asks if you like it if things are NOT rules-plausible (meaning I'd answer no, I don't like it), but the thread title suggests my answer would be YES, I DO want things to be rules-plausible....so I think the results might be wonky... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you like "off screen" events to be rules-plausible?
Top