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Do you like playing in towns?
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<blockquote data-quote="Hard8Staff" data-source="post: 42752" data-attributes="member: 1386"><p>Until last year, I never liked playing in towns. It was too hard to get all the detail conveyed to the players.</p><p></p><p>All that changed when I gamed with the brilliant John O'Neill (owner of blackgate.com). He ran us through a campaign in ancient greece where we spent forever in Thebes. He had a special encounter system which we I immediately started trying to figure out how to publish. Now it appears in Ed Greenwood's Geanavue (RumorQuest™ encounter system).</p><p></p><p>The way it works is you create scores of rumors and encounters. (If you're having trouble, just make 12 or so). You prepare them for play by placing each on a small strip of paper (just print 'em and cut 'em out). Then place in a hat on the table for random drawing. The catch is that they are somewhat related and they're not rumors like "The princess is missing." They're more like a couple hundred words in the form of snippets of conversation between a couple of people (like merchants in a bazaar, for example).</p><p></p><p>I feel like I'm rambling now, so i'll stop, but anyway, it's VERY kewl and can be done at home, but it's time consuming and takes some talent. It sure makes a city come alive, though. John turned 3 hard-core "we really don't much like towns" into "yeah! MORE! MORE!"</p><p></p><p>Dave</p></blockquote><p></p>
[QUOTE="Hard8Staff, post: 42752, member: 1386"] Until last year, I never liked playing in towns. It was too hard to get all the detail conveyed to the players. All that changed when I gamed with the brilliant John O'Neill (owner of blackgate.com). He ran us through a campaign in ancient greece where we spent forever in Thebes. He had a special encounter system which we I immediately started trying to figure out how to publish. Now it appears in Ed Greenwood's Geanavue (RumorQuest™ encounter system). The way it works is you create scores of rumors and encounters. (If you're having trouble, just make 12 or so). You prepare them for play by placing each on a small strip of paper (just print 'em and cut 'em out). Then place in a hat on the table for random drawing. The catch is that they are somewhat related and they're not rumors like "The princess is missing." They're more like a couple hundred words in the form of snippets of conversation between a couple of people (like merchants in a bazaar, for example). I feel like I'm rambling now, so i'll stop, but anyway, it's VERY kewl and can be done at home, but it's time consuming and takes some talent. It sure makes a city come alive, though. John turned 3 hard-core "we really don't much like towns" into "yeah! MORE! MORE!" Dave [/QUOTE]
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