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<blockquote data-quote="Wombat" data-source="post: 2311009" data-attributes="member: 8447"><p>Just a dungeon run? Well, at that point I'm going back to board games and miniatures battles. I would be just as happy playing Clue at that point, maybe even happier.</p><p></p><p>A plot? That is a Must Have for me! In my estimation this is one of the things that sets rpgs apart from other games -- plot, involvement, story, an evolving world. No, the plot does not have to be as deeply intricate as a John LeCarre novel, but I want motivation, I want character development, I want reasons for the adventures I go on and then I want consequences from our actions, good or bad. The game can start with a pretty thin plot (Baron A wants you to kill this horde of goblins that have been attacking your home village. Kill them all and you will be able to keep their treasure, as well as save your village), but eventually it has to weave into something larger, more intricate, and more exciting to keep my interest. This doesn't simply mean bigger, badder monsters or a parade of intricate logic puzzles. Instead I want to see minor elements from one story getting carried forward into the next tale, with minor NPCs eventually becoming very important. I want to know that my character is drawn into the world, that he has relations, loves, hates, that he knows a good place to buy a pie, a tailor to avoid, and people who he knows are out to get him.</p><p></p><p>Yep, a plot for me.</p><p></p><p>It's what makes gaming fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>YMMV, of course...</p></blockquote><p></p>
[QUOTE="Wombat, post: 2311009, member: 8447"] Just a dungeon run? Well, at that point I'm going back to board games and miniatures battles. I would be just as happy playing Clue at that point, maybe even happier. A plot? That is a Must Have for me! In my estimation this is one of the things that sets rpgs apart from other games -- plot, involvement, story, an evolving world. No, the plot does not have to be as deeply intricate as a John LeCarre novel, but I want motivation, I want character development, I want reasons for the adventures I go on and then I want consequences from our actions, good or bad. The game can start with a pretty thin plot (Baron A wants you to kill this horde of goblins that have been attacking your home village. Kill them all and you will be able to keep their treasure, as well as save your village), but eventually it has to weave into something larger, more intricate, and more exciting to keep my interest. This doesn't simply mean bigger, badder monsters or a parade of intricate logic puzzles. Instead I want to see minor elements from one story getting carried forward into the next tale, with minor NPCs eventually becoming very important. I want to know that my character is drawn into the world, that he has relations, loves, hates, that he knows a good place to buy a pie, a tailor to avoid, and people who he knows are out to get him. Yep, a plot for me. It's what makes gaming fun :cool: YMMV, of course... [/QUOTE]
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