Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do you like plots?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="T. Foster" data-source="post: 2311212" data-attributes="member: 16574"><p>When I want complex stories and characters I read books and watch movies (both of which I do a lot of). But that's not <em>at all</em> what I'm looking for when I play D&D. I play D&D to be faced by challenges and obstacles with meaningful consequences for success and failure. I want to have my roleplaying/negotiation, logical problem/puzzle-solving, combat tactics, and resource management skills challenged in roughly equal proportion, and I want my success or failure at those challenges to have a meaningful impact on the course of the game (i.e. I don't want to be strung along on a railroaded plot where it doesn't actually matter if I do something particularly clever or stupid because the DM has already decided in advance that the party is going to win this fight/solve this puzzle/convince this NPC because the plot demands it). Nothing bores me faster than realizing that the plot is going to unfold the same way regardless of what my character does, and that I'm effectively an observer, not a participant. </p><p></p><p>Likewise I also very much dislike "roleplaying for the sake of roleplaying." I very much enjoy trying to gain information, or to convince someone to undertake some particular action, through roleplaying (what I categorized as roleplaying-oriented challenges above) and would by no means consider myself a "rollplayer" or "hack 'n' slasher," but just hanging around the inn idly chatting in-character with no particular purpose other than ambiance-building and character development drives me up the wall with boredom and frustration.</p><p></p><p>Challenge me and make me think on my feet. Reward me if I do well, and punish me if I do poorly. Don't try and tell me a story you've already decided the beginning, middle, and ending of, and don't expect me to join you in some kind of method-acting workshop.</p><p></p><p>EDIT: Realizing that the above rant was tangential to the OP's actual question, I'll rephrase a bit: the level and detail of backstory development (which is what I think the OP was actually refering to by "plots") is completely inconsequential to me. Insomuch as coherent and detailed backstory development leads to fun and interesting in-game challenges (such as it does in the works of Gary Gygax -- Necropolis, Temple of Elemental Evil, etc.) I'm all for it, but even then what's really getting me excited isn't the backstory itself but rather the challenges that grow out of it, and if I could be faced with those same quality of challenges without the backstory I don't think I'd miss it a bit (for instance, I don't find Necropolis particularly more satisfying than the Tomb of Horrors, despite the former having a very detailed backstory and the latter none to speak of). When backstory overshadows in-game activity (e.g. the players sitting around listening to the DM recount the details of some historical incident rather than actually doing anything themselves) I'm against it.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 2311212, member: 16574"] When I want complex stories and characters I read books and watch movies (both of which I do a lot of). But that's not [i]at all[/i] what I'm looking for when I play D&D. I play D&D to be faced by challenges and obstacles with meaningful consequences for success and failure. I want to have my roleplaying/negotiation, logical problem/puzzle-solving, combat tactics, and resource management skills challenged in roughly equal proportion, and I want my success or failure at those challenges to have a meaningful impact on the course of the game (i.e. I don't want to be strung along on a railroaded plot where it doesn't actually matter if I do something particularly clever or stupid because the DM has already decided in advance that the party is going to win this fight/solve this puzzle/convince this NPC because the plot demands it). Nothing bores me faster than realizing that the plot is going to unfold the same way regardless of what my character does, and that I'm effectively an observer, not a participant. Likewise I also very much dislike "roleplaying for the sake of roleplaying." I very much enjoy trying to gain information, or to convince someone to undertake some particular action, through roleplaying (what I categorized as roleplaying-oriented challenges above) and would by no means consider myself a "rollplayer" or "hack 'n' slasher," but just hanging around the inn idly chatting in-character with no particular purpose other than ambiance-building and character development drives me up the wall with boredom and frustration. Challenge me and make me think on my feet. Reward me if I do well, and punish me if I do poorly. Don't try and tell me a story you've already decided the beginning, middle, and ending of, and don't expect me to join you in some kind of method-acting workshop. EDIT: Realizing that the above rant was tangential to the OP's actual question, I'll rephrase a bit: the level and detail of backstory development (which is what I think the OP was actually refering to by "plots") is completely inconsequential to me. Insomuch as coherent and detailed backstory development leads to fun and interesting in-game challenges (such as it does in the works of Gary Gygax -- Necropolis, Temple of Elemental Evil, etc.) I'm all for it, but even then what's really getting me excited isn't the backstory itself but rather the challenges that grow out of it, and if I could be faced with those same quality of challenges without the backstory I don't think I'd miss it a bit (for instance, I don't find Necropolis particularly more satisfying than the Tomb of Horrors, despite the former having a very detailed backstory and the latter none to speak of). When backstory overshadows in-game activity (e.g. the players sitting around listening to the DM recount the details of some historical incident rather than actually doing anything themselves) I'm against it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you like plots?
Top