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<blockquote data-quote="Abraxas" data-source="post: 2311252" data-attributes="member: 1266"><p>In general I like a campaign to make sense and have some sort of overall plot - something to give the characters a reason for why they do things and why things are done to them.</p><p></p><p>That being said, I have seen a number of convoluted plots that resulted in horrible games. The DM sees the whole picture as he creates it, and fails to realize that the players only get to see snapshots of that whole as they play the game. What he perceives as obvious and logical could make no sense, because the more convoluted the plot the more necessary the details become, and screwing up just one can completely derail things. This can be compounded by several things.</p><p></p><p>Time between sessions can be a factor, without some way to keep things fresh in the players minds information can be lost between sessions - especially if you only play once every two weeks or once a month. Player fatigue can also be a factor, sometimes it just gets old when there doesn't seem to be an end in sight.</p></blockquote><p></p>
[QUOTE="Abraxas, post: 2311252, member: 1266"] In general I like a campaign to make sense and have some sort of overall plot - something to give the characters a reason for why they do things and why things are done to them. That being said, I have seen a number of convoluted plots that resulted in horrible games. The DM sees the whole picture as he creates it, and fails to realize that the players only get to see snapshots of that whole as they play the game. What he perceives as obvious and logical could make no sense, because the more convoluted the plot the more necessary the details become, and screwing up just one can completely derail things. This can be compounded by several things. Time between sessions can be a factor, without some way to keep things fresh in the players minds information can be lost between sessions - especially if you only play once every two weeks or once a month. Player fatigue can also be a factor, sometimes it just gets old when there doesn't seem to be an end in sight. [/QUOTE]
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