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<blockquote data-quote="Mouseferatu" data-source="post: 2313804" data-attributes="member: 1288"><p>I disagree. Again, I think it depends on the skills of the DM, and the willingness of the players to start in the "right place." I've both run and played in campaigns where I/the DM had a story in mind from the beginning. This does <em>not</em> limit the PCs in any meaningful way, so long as the DM is willing to go with the flow, not to assume the PCs will move through the story on any specific pathway, and isn't afraid to ad-lib and change things at the drop of a hat.</p><p></p><p>In other words, a skilled DM can take PCs from Point A to Point G to Point M to Point S to Point Z, regardless of whether the PCs go from A to B or A to F (and so forth).</p><p></p><p>Or, to put it another way by quoting someone--I just wish I could remember who, to give proepr credit:</p><p></p><p>"Plot is what happens if the PCs aren't around to stop it."</p><p></p><p>Sure, this sort of campaign falls apart if the DM sets up a "save the world" campaign, and the players are make characters that are cold-blooded mercenaries who skewer toddlers for profit. But frankly, any game with such a dichotomy of views between DM and players is going to fail, overarching plot or not. So long as the players and DMs know what they're getting into together from the beginning, and are both interested in working together, it works.</p></blockquote><p></p>
[QUOTE="Mouseferatu, post: 2313804, member: 1288"] I disagree. Again, I think it depends on the skills of the DM, and the willingness of the players to start in the "right place." I've both run and played in campaigns where I/the DM had a story in mind from the beginning. This does [i]not[/i] limit the PCs in any meaningful way, so long as the DM is willing to go with the flow, not to assume the PCs will move through the story on any specific pathway, and isn't afraid to ad-lib and change things at the drop of a hat. In other words, a skilled DM can take PCs from Point A to Point G to Point M to Point S to Point Z, regardless of whether the PCs go from A to B or A to F (and so forth). Or, to put it another way by quoting someone--I just wish I could remember who, to give proepr credit: "Plot is what happens if the PCs aren't around to stop it." Sure, this sort of campaign falls apart if the DM sets up a "save the world" campaign, and the players are make characters that are cold-blooded mercenaries who skewer toddlers for profit. But frankly, any game with such a dichotomy of views between DM and players is going to fail, overarching plot or not. So long as the players and DMs know what they're getting into together from the beginning, and are both interested in working together, it works. [/QUOTE]
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