Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do you like plots?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ourph" data-source="post: 2314101" data-attributes="member: 20239"><p>Maybe "railroading" isn't the correct term for what others are trying to say. I think the overall statement is simply that 100% player autonomy is mutually exclusive with a DM defined metaplot. You can certainly have varying degrees of player autonomy which are less than 100% in such a campaign, but the players are always giving up some options (i.e. - metagaming some choices) in order to cooperate with the DM's vision of the campaign. If they're not, then the DM isn't running a "pre-determined" plot, he's winging his way through his own "scenery" which has been set up in advance, which isn't the same as "plot".</p><p></p><p>Personally, I have seen only one campaign run where there was 100% player autonomy. The DM was highly experienced and very very comfortable winging encounters, description and adventures. I really enjoyed that game. I've seen LOTS of campaigns where player autonomy was significantly less than 100% and quite a few (amongst them, my own) where player autonomy approaches 100% (let's call it 90%+). I find that as the amount of player autonomy drops, so does my enjoyment as both a player and a DM.</p><p></p><p>So yes, it is possible to have a DM conceived plot that is driven by player choices, but that doesn't necessarily mean there's no railroading or that the players have significant amounts of autonomy. It is actually more likely that in those situations the players and DM have either an acknowledged or unspoken agreement to cooperate in certain ways to make the game move forward. If the players are voluntarily choosing <u>only the options which support the DM's predetermined plot</u> then they are still giving up autonomy; it's just covert rather than overt (sometimes referred to as "illusionism" in RPG theory-speak).</p></blockquote><p></p>
[QUOTE="Ourph, post: 2314101, member: 20239"] Maybe "railroading" isn't the correct term for what others are trying to say. I think the overall statement is simply that 100% player autonomy is mutually exclusive with a DM defined metaplot. You can certainly have varying degrees of player autonomy which are less than 100% in such a campaign, but the players are always giving up some options (i.e. - metagaming some choices) in order to cooperate with the DM's vision of the campaign. If they're not, then the DM isn't running a "pre-determined" plot, he's winging his way through his own "scenery" which has been set up in advance, which isn't the same as "plot". Personally, I have seen only one campaign run where there was 100% player autonomy. The DM was highly experienced and very very comfortable winging encounters, description and adventures. I really enjoyed that game. I've seen LOTS of campaigns where player autonomy was significantly less than 100% and quite a few (amongst them, my own) where player autonomy approaches 100% (let's call it 90%+). I find that as the amount of player autonomy drops, so does my enjoyment as both a player and a DM. So yes, it is possible to have a DM conceived plot that is driven by player choices, but that doesn't necessarily mean there's no railroading or that the players have significant amounts of autonomy. It is actually more likely that in those situations the players and DM have either an acknowledged or unspoken agreement to cooperate in certain ways to make the game move forward. If the players are voluntarily choosing [u]only the options which support the DM's predetermined plot[/u] then they are still giving up autonomy; it's just covert rather than overt (sometimes referred to as "illusionism" in RPG theory-speak). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you like plots?
Top