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<blockquote data-quote="TerraDave" data-source="post: 2314207" data-attributes="member: 22260"><p>Are we talking <em>plot</em>, <em>metaplot</em> (to ref another thread) or <em>backstory</em>...</p><p></p><p>PCs make the plot, the DM the metaplot* and each side contributes to backstory, though the DM probably adds more.</p><p></p><p>Free Will: read what the Mouse said. But tactical choice and visible consequances are good things, and I have had more then a few cases where I enjoyed it when the PCs went against the grain of what I had thought they <em>should</em> do</p><p></p><p>Complexity: Psion is right, to much and a lot will be lost. That may be ok, but don't expect everyone to appreciate it or get it. </p><p></p><p>Arc: long running connections are nice, but it is also good to have things that <em>are resolved </em>. Leave everything open, and then someone moves to take a new job and the campaign stops... </p><p></p><p>All this aside, ya, in practice I come up with some pretty convaluted stuff. But I have learned to tolerate my players not getting all of it, and--as I just noted in the other thread--they have learned to take notes.</p><p></p><p>(edit)*by this deffinition of metaplot</p></blockquote><p></p>
[QUOTE="TerraDave, post: 2314207, member: 22260"] Are we talking [I]plot[/I], [I]metaplot[/I] (to ref another thread) or [I]backstory[/I]... PCs make the plot, the DM the metaplot* and each side contributes to backstory, though the DM probably adds more. Free Will: read what the Mouse said. But tactical choice and visible consequances are good things, and I have had more then a few cases where I enjoyed it when the PCs went against the grain of what I had thought they [I]should[/I] do Complexity: Psion is right, to much and a lot will be lost. That may be ok, but don't expect everyone to appreciate it or get it. Arc: long running connections are nice, but it is also good to have things that [I]are resolved [/I]. Leave everything open, and then someone moves to take a new job and the campaign stops... All this aside, ya, in practice I come up with some pretty convaluted stuff. But I have learned to tolerate my players not getting all of it, and--as I just noted in the other thread--they have learned to take notes. (edit)*by this deffinition of metaplot [/QUOTE]
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