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Do you like rules-heavy systems?
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<blockquote data-quote="Calico_Jack73" data-source="post: 1391973" data-attributes="member: 14403"><p>I know that ENWorld is D&D heavy so I figure that I can already guess which way this poll is going to go.</p><p></p><p>Do you (both as a GM and a Player) prefer a system that has rules for each and every situation that may come up in a game or do you prefer one that is more open to interpretation? I thought 1E & 2E AD&D had lots of rules but 3.5 D&D is steadily getting up there. I'm thinking about running a different game for my group in a couple weeks where some of them can't make it. In trying to decide what to run I started thinking about systems that don't have as many hard and fast rules. I guess I always liked White-Wolf for that. I can't really ever remember getting into an argument with a player or the GM when I played or ran a White Wolf game because in every situation a target difficulty is up to the GM and it is totally arbitrary. I've come to the conclusion that most of the rules lawyers out there like rules heavy systems because they can't get into a situation where they can't weigh odds or they can prepare in advance for the situation in question. I like D&D just fine but I think they've shot DM's in the foot by putting rules for every situation. All a rule lawyer has to do to ruin the momentum of a game is to whip out the PHB and look up the rule that covers whatever situation the DM has put them into. I think I've reached the top of my D&D interest apex and am starting to move back towards more free form RPG's. Anyone else have that happen? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Calico_Jack73, post: 1391973, member: 14403"] I know that ENWorld is D&D heavy so I figure that I can already guess which way this poll is going to go. Do you (both as a GM and a Player) prefer a system that has rules for each and every situation that may come up in a game or do you prefer one that is more open to interpretation? I thought 1E & 2E AD&D had lots of rules but 3.5 D&D is steadily getting up there. I'm thinking about running a different game for my group in a couple weeks where some of them can't make it. In trying to decide what to run I started thinking about systems that don't have as many hard and fast rules. I guess I always liked White-Wolf for that. I can't really ever remember getting into an argument with a player or the GM when I played or ran a White Wolf game because in every situation a target difficulty is up to the GM and it is totally arbitrary. I've come to the conclusion that most of the rules lawyers out there like rules heavy systems because they can't get into a situation where they can't weigh odds or they can prepare in advance for the situation in question. I like D&D just fine but I think they've shot DM's in the foot by putting rules for every situation. All a rule lawyer has to do to ruin the momentum of a game is to whip out the PHB and look up the rule that covers whatever situation the DM has put them into. I think I've reached the top of my D&D interest apex and am starting to move back towards more free form RPG's. Anyone else have that happen? :( [/QUOTE]
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