Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do you like rules-heavy systems?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evildm" data-source="post: 1393234" data-attributes="member: 3264"><p>I fall into the middle (though I voted Light) for the most part. I would classify D&D as rules-medium simply because it's the baseline and my group's standard. Everything else is relative to that, whether fair or not. </p><p></p><p>As for whether rules-heavy or rules-light is preferred, I think it's a case-by-case thing. I don't mind something that can be rules heavy, as long as it doesn't bog down gameplay. I think I find that when dealing with rulesets other than D&D, I prefer rules-light systems to help with the learning curve for my group, as well as with quick adjudication of situations without referencing the rules constantly. YMMV of course, as my group aims typically for cinematic games with not alot of realism. </p><p></p><p>Additionally, there are extremes to both ends of this that I don't quite like. In my experience, the Imagine role playing game was needlessly complex and on the opposite end of the spectrum, The Window would be a perfect example of too little definition to the point of it making it HARDER to quickly adjudicate a situation in game with any sort of speed and effectiveness. With one, there's so much definition in the rules that it takes away some of the excitement and speed of a dangerous situation in game by delving into minutae which may or may not really have a definite effect on the outcome. With the other, there's so little rules that it becomes hard to maintain an internal consistency, and also bogs down the game while you work out alot of what the rules aren't handling in your head. </p><p></p><p>d20 as a base game system, with all it's incarnations, now runs the gamut between complex and simple. Not to the extremes mentioned above, mind you, but you can have D&D which is fairly complex, and then you've got things like Mutants & Masterminds, or Grimm (which I've not yet read, but read about, so forgive me if I'm wrong here) that strip out alot of the mechanics.</p></blockquote><p></p>
[QUOTE="evildm, post: 1393234, member: 3264"] I fall into the middle (though I voted Light) for the most part. I would classify D&D as rules-medium simply because it's the baseline and my group's standard. Everything else is relative to that, whether fair or not. As for whether rules-heavy or rules-light is preferred, I think it's a case-by-case thing. I don't mind something that can be rules heavy, as long as it doesn't bog down gameplay. I think I find that when dealing with rulesets other than D&D, I prefer rules-light systems to help with the learning curve for my group, as well as with quick adjudication of situations without referencing the rules constantly. YMMV of course, as my group aims typically for cinematic games with not alot of realism. Additionally, there are extremes to both ends of this that I don't quite like. In my experience, the Imagine role playing game was needlessly complex and on the opposite end of the spectrum, The Window would be a perfect example of too little definition to the point of it making it HARDER to quickly adjudicate a situation in game with any sort of speed and effectiveness. With one, there's so much definition in the rules that it takes away some of the excitement and speed of a dangerous situation in game by delving into minutae which may or may not really have a definite effect on the outcome. With the other, there's so little rules that it becomes hard to maintain an internal consistency, and also bogs down the game while you work out alot of what the rules aren't handling in your head. d20 as a base game system, with all it's incarnations, now runs the gamut between complex and simple. Not to the extremes mentioned above, mind you, but you can have D&D which is fairly complex, and then you've got things like Mutants & Masterminds, or Grimm (which I've not yet read, but read about, so forgive me if I'm wrong here) that strip out alot of the mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you like rules-heavy systems?
Top