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Do you like rules-heavy systems?
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<blockquote data-quote="Bauglir" data-source="post: 1393438" data-attributes="member: 6982"><p>Agreed 100%.</p><p></p><p>If I'm playing a character in a game, it's the rules that let me know what I can or can't do. The alternative is an inconsistent mess where the NPCs can do a lot more than the PCs in the world, just because they happen to be controlled by the only person present who knows clearly exactly what's possible..</p><p></p><p>For example, in a 3.5e game, I encounter a 10' wide pit. Iirc the DC of a running jump in 3.5e is the distance, so DC 10. I have no ranks in the jump skill, but I have a str of 16. I need to roll a 7 or better to make that jump. In character I eyeball the pit, and estimate that I could probably make that jump, but it might be close.. I might decide to cross it some other way, or I might risk it, depending on what kind of person my character is, but the important thing there is <em>I have the information I need to make that kind of decision</em>. Without those rules I wouldn't have the faintest notion how likely I would be to make that jump (and further it might be more difficult or less difficult depending on the dm's mood that day..)</p><p></p><p>Common Sense is very subjective, making it IMO a poor substitute for a good base of rules to support a game.</p></blockquote><p></p>
[QUOTE="Bauglir, post: 1393438, member: 6982"] Agreed 100%. If I'm playing a character in a game, it's the rules that let me know what I can or can't do. The alternative is an inconsistent mess where the NPCs can do a lot more than the PCs in the world, just because they happen to be controlled by the only person present who knows clearly exactly what's possible.. For example, in a 3.5e game, I encounter a 10' wide pit. Iirc the DC of a running jump in 3.5e is the distance, so DC 10. I have no ranks in the jump skill, but I have a str of 16. I need to roll a 7 or better to make that jump. In character I eyeball the pit, and estimate that I could probably make that jump, but it might be close.. I might decide to cross it some other way, or I might risk it, depending on what kind of person my character is, but the important thing there is [i]I have the information I need to make that kind of decision[/i]. Without those rules I wouldn't have the faintest notion how likely I would be to make that jump (and further it might be more difficult or less difficult depending on the dm's mood that day..) Common Sense is very subjective, making it IMO a poor substitute for a good base of rules to support a game. [/QUOTE]
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