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Do you like rules-heavy systems?
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<blockquote data-quote="Shemeska" data-source="post: 1393545" data-attributes="member: 11697"><p>All rules are to me is the framework a story and interactions within it are based upon. The moment they get in the way of that they get tossed or modified.</p><p></p><p>Ignoring rules is fine so long as your players know this and you're equal in doing so for them and NPC's. Overglorified house ruling essentially, but I make sure I apply the same set of rules to both PCs and NPCs alike so its fair.</p><p></p><p>But seriously, if a rule gets in my way it dies a horrible death before the game starts. I can appreciate the subtlety of some systems' rules, I particularly like Shadowrun's magic system, but I run more often than not in a fairly freeform environment in any game system except for during combats. There are some things that I simply will not abase myself to a rule to decide on how something happens.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 1393545, member: 11697"] All rules are to me is the framework a story and interactions within it are based upon. The moment they get in the way of that they get tossed or modified. Ignoring rules is fine so long as your players know this and you're equal in doing so for them and NPC's. Overglorified house ruling essentially, but I make sure I apply the same set of rules to both PCs and NPCs alike so its fair. But seriously, if a rule gets in my way it dies a horrible death before the game starts. I can appreciate the subtlety of some systems' rules, I particularly like Shadowrun's magic system, but I run more often than not in a fairly freeform environment in any game system except for during combats. There are some things that I simply will not abase myself to a rule to decide on how something happens. [/QUOTE]
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