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Do you like rules-heavy systems?
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<blockquote data-quote="Li Shenron" data-source="post: 1393565" data-attributes="member: 1465"><p>I like SIMPLE rules. I don't appreciate an increase in game quality or realism if that requires the rules to become a burden for the DM and the players. If rules are kept simple, it's faster to learn and to play, and therefore it's easier to complicate the game -if you want- by introducing new material.</p><p></p><p>I also like the rules to be beautiful, after all they play a part wihch is similar to the laws of physics: they tell you what to expect from the world around, and therefore they tell you what you can do, since you know what the consequences would be. If the scientific community has to choose between two theories which have approximately the same precision, it would definitely choose the simplest and most elegant of the two, wouldn't it?</p><p></p><p>That said, I think 3rd edition rules quite fulfill my expectations <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I don't like when something is modelled in a too much non-linear way or non-modular way, or requires too many rolls (after all, most of the times the point is simply to weight a single probability), or have too many exceptions in different directions.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 1393565, member: 1465"] I like SIMPLE rules. I don't appreciate an increase in game quality or realism if that requires the rules to become a burden for the DM and the players. If rules are kept simple, it's faster to learn and to play, and therefore it's easier to complicate the game -if you want- by introducing new material. I also like the rules to be beautiful, after all they play a part wihch is similar to the laws of physics: they tell you what to expect from the world around, and therefore they tell you what you can do, since you know what the consequences would be. If the scientific community has to choose between two theories which have approximately the same precision, it would definitely choose the simplest and most elegant of the two, wouldn't it? That said, I think 3rd edition rules quite fulfill my expectations :) I don't like when something is modelled in a too much non-linear way or non-modular way, or requires too many rolls (after all, most of the times the point is simply to weight a single probability), or have too many exceptions in different directions. [/QUOTE]
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