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Do you like spell and effect durations?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5974377" data-attributes="member: 710"><p>More specifically. Spell Durations expressed in time units like rounds, minutes, hours and so on?</p><p></p><p>I am asking because I don't. 4E had largely done away with them - stuff lasted either one encounter, or until the start or end of someone's turn, until a save occured, or until you ended an effect. There are some rituals that break these rules.</p><p></p><p>As a dungeon master, I do not like having to track precise time. I care about stuff like days usually, but I don't really want to think about how long some moments of exploration + combat + looting take to answer my player's question whether there buffs are still up or not. </p><p></p><p>I would prefer a different approach to all durations - I would like to determine their endings by tracking events, not time.</p><p>With events I mean stuff like</p><p>1) A Hit or Miss</p><p>2) A character's turn starting or ending.</p><p>3) A specific, actively declared activity (I end effect X, or I activate a new effect that will end the previous one)</p><p>4) A rest time.</p><p></p><p>All stuff that either I or the player directly control and narrate. </p><p></p><p>So, for example: </p><p></p><ul> <li data-xf-list-type="ul">Mage Armor: Lasts until you take an extended rest or drop unconscious.</li> <li data-xf-list-type="ul">Shield: Lasts until you have been missed 5 times by melee or ranged attacks.</li> <li data-xf-list-type="ul">Divine Favor: Lasts until you have hit with 10 melee or ranged attacks or have taken an extended rest.</li> <li data-xf-list-type="ul">Fly: Lasts until you have taken damage equal to twice your level, cast another spell, until you take an extended rest or drop unconscious.</li> <li data-xf-list-type="ul">Polymorph: Lasts until you cast another spell or take an extended rest.</li> <li data-xf-list-type="ul">Resist Energy: Lasts until you have taken 30 damage. (assuming that Resist Energy still reduces damage by some amount - anything exceeding the DR will slowly erode the protection)</li> </ul><p>A more elaborate example based on my idea the dreaded animal buff spell series from 3E, incorporating another player's idea on how to combine them: </p><p></p><p></p><p>[sblock]</p><p><u><strong>Aspect of Nature</strong></u></p><p></p><p>Duration: 24 hours or until the target or you takes an extended rest.</p><p>Pick one of the following benefits: </p><p></p><p> <strong>Cat's Grace</strong></p><p></p><p>While this spell lasts, the character takes half damage from falling. 3 Times during the duration, he can use it gain one of the following benefits:</p><p></p><ul> <li data-xf-list-type="ul">Take no damage from a fall and land on his feet.</li> <li data-xf-list-type="ul">Take half damage from a melee, ranged or area attack</li> <li data-xf-list-type="ul">Reroll one dexterity check or save</li> </ul><p>If the character has used 3 of these abilities, the spell ends.</p><p></p><p><strong>Bull's Strenth</strong></p><p>The target gains advantage on any checks to force open a door, or to push or pull something. He can carry twice his normal load in weight. </p><p>3 Times in the duration, he can use it to gain one of the follwoing benefits</p><p></p><ul> <li data-xf-list-type="ul">Deal +1d10 damage on a successful melee attack</li> <li data-xf-list-type="ul">Double the length and height of one jump</li> <li data-xf-list-type="ul">Reroll one strength check or save.</li> </ul><p>If the character has used 3 of these abilities, the spell ends.</p><p></p><p><strong>Camel's Endurance</strong> (Bear doesn't really make sense, does it?)</p><p>The spell provides enough sustenance in food and water for one day to the target. 3 Times during the duration, he can use it to gain one of the following benefits: </p><p></p><ul> <li data-xf-list-type="ul">Regain additional 1d6 additional hit points when spending a hit die</li> <li data-xf-list-type="ul">Take only half damage from an attack</li> <li data-xf-list-type="ul">Reroll one constitution check or save.</li> </ul><p>If the character has used 3 of these abilities, the spell ends.</p><p></p><p></p><p> <strong>Fox Cunning</strong></p><p>The character has advantage on all knowledge related skill checks.</p><p>3 Times during the duration, he can use it to gain one of the following benefits: </p><p></p><ul> <li data-xf-list-type="ul">Gain combat advantage for one attack against a chose enemy.</li> <li data-xf-list-type="ul">Grant an ally combat advantage for one attack against a chosen enemy.</li> <li data-xf-list-type="ul">Reroll one intelligence check or save. If the character has used 3 of these abilities, the spell ends.</li> </ul><p>If the character has used 3 of these abilities, the spell ends.</p><p> </p><p><strong>Owl's Wisdom</strong></p><p>The character has advantage on all checks to intuit the motives and emotion state of other creatures. 3 Times during the duration, he can use it to gain one of the following benefits: </p><ul> <li data-xf-list-type="ul">Ignore the surprised condition</li> <li data-xf-list-type="ul">Reroll one knowledge related check.</li> <li data-xf-list-type="ul">Reroll one wisdom check or save.</li> </ul><p> If the character has used 3 of these abilities, the spell ends.</p><p> </p><p></p><p><strong>Eagle's Splendor</strong></p><p>The character has advantage on his first charisma check against an individual. </p><p></p><ul> <li data-xf-list-type="ul">Force an enemy to make a Charisma Save (DC equal to 10 + target's Charisma modifier) to be able to attack the character with a melee or ranged attack or a spell. This can be used only once per target.</li> <li data-xf-list-type="ul">Reroll one charisma check or save. If the character has used 3 of these abilities, the spell ends.</li> </ul><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5974377, member: 710"] More specifically. Spell Durations expressed in time units like rounds, minutes, hours and so on? I am asking because I don't. 4E had largely done away with them - stuff lasted either one encounter, or until the start or end of someone's turn, until a save occured, or until you ended an effect. There are some rituals that break these rules. As a dungeon master, I do not like having to track precise time. I care about stuff like days usually, but I don't really want to think about how long some moments of exploration + combat + looting take to answer my player's question whether there buffs are still up or not. I would prefer a different approach to all durations - I would like to determine their endings by tracking events, not time. With events I mean stuff like 1) A Hit or Miss 2) A character's turn starting or ending. 3) A specific, actively declared activity (I end effect X, or I activate a new effect that will end the previous one) 4) A rest time. All stuff that either I or the player directly control and narrate. So, for example: [LIST] [*]Mage Armor: Lasts until you take an extended rest or drop unconscious. [*]Shield: Lasts until you have been missed 5 times by melee or ranged attacks. [*]Divine Favor: Lasts until you have hit with 10 melee or ranged attacks or have taken an extended rest. [*]Fly: Lasts until you have taken damage equal to twice your level, cast another spell, until you take an extended rest or drop unconscious. [*]Polymorph: Lasts until you cast another spell or take an extended rest. [*]Resist Energy: Lasts until you have taken 30 damage. (assuming that Resist Energy still reduces damage by some amount - anything exceeding the DR will slowly erode the protection) [/LIST] A more elaborate example based on my idea the dreaded animal buff spell series from 3E, incorporating another player's idea on how to combine them: [sblock] [U][B]Aspect of Nature[/B][/U] Duration: 24 hours or until the target or you takes an extended rest. Pick one of the following benefits: [B]Cat's Grace[/B] While this spell lasts, the character takes half damage from falling. 3 Times during the duration, he can use it gain one of the following benefits: [LIST] [*]Take no damage from a fall and land on his feet. [*]Take half damage from a melee, ranged or area attack [*]Reroll one dexterity check or save [/LIST] If the character has used 3 of these abilities, the spell ends. [B]Bull's Strenth[/B] The target gains advantage on any checks to force open a door, or to push or pull something. He can carry twice his normal load in weight. 3 Times in the duration, he can use it to gain one of the follwoing benefits [LIST] [*]Deal +1d10 damage on a successful melee attack [*]Double the length and height of one jump [*]Reroll one strength check or save. [/LIST] If the character has used 3 of these abilities, the spell ends. [B]Camel's Endurance[/B] (Bear doesn't really make sense, does it?) The spell provides enough sustenance in food and water for one day to the target. 3 Times during the duration, he can use it to gain one of the following benefits: [LIST] [*]Regain additional 1d6 additional hit points when spending a hit die [*]Take only half damage from an attack [*]Reroll one constitution check or save. [/LIST] If the character has used 3 of these abilities, the spell ends. [B]Fox Cunning[/B] The character has advantage on all knowledge related skill checks. 3 Times during the duration, he can use it to gain one of the following benefits: [LIST] [*]Gain combat advantage for one attack against a chose enemy. [*]Grant an ally combat advantage for one attack against a chosen enemy. [*]Reroll one intelligence check or save. If the character has used 3 of these abilities, the spell ends. [/LIST] If the character has used 3 of these abilities, the spell ends. [B]Owl's Wisdom[/B] The character has advantage on all checks to intuit the motives and emotion state of other creatures. 3 Times during the duration, he can use it to gain one of the following benefits: [LIST] [*]Ignore the surprised condition [*]Reroll one knowledge related check. [*]Reroll one wisdom check or save. [/LIST] If the character has used 3 of these abilities, the spell ends. [B]Eagle's Splendor[/B] The character has advantage on his first charisma check against an individual. [LIST] [*]Force an enemy to make a Charisma Save (DC equal to 10 + target's Charisma modifier) to be able to attack the character with a melee or ranged attack or a spell. This can be used only once per target. [*]Reroll one charisma check or save. If the character has used 3 of these abilities, the spell ends. [/LIST] [/sblock] [/QUOTE]
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