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General Tabletop Discussion
*Pathfinder & Starfinder
Do you like spell and effect durations?
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<blockquote data-quote="Yora" data-source="post: 5974392" data-attributes="member: 6670763"><p>Spells given in rounds/level usually last for the entire encounter, but won't last until the next one. So the duration "encounter" works well enough.</p><p></p><p>Spells given as 10 minutes/level will usually last for the entire dungeon or battle, but won't last beyond that. So their duration could be defined as that as well.</p><p></p><p>And spells that have their duration in hours will likely last for the entire adventuring day, so the duration "rest of the day" is good enough.</p><p></p><p>This does not apply to all spells, but I think easily 90% of all spells would work better that way.</p><p>Spells like <em>cause fear</em> or <em>hold person</em> would probably be better to be kept as rounds/level, but that's not very many. Only keep track of rounds where it really matters.</p></blockquote><p></p>
[QUOTE="Yora, post: 5974392, member: 6670763"] Spells given in rounds/level usually last for the entire encounter, but won't last until the next one. So the duration "encounter" works well enough. Spells given as 10 minutes/level will usually last for the entire dungeon or battle, but won't last beyond that. So their duration could be defined as that as well. And spells that have their duration in hours will likely last for the entire adventuring day, so the duration "rest of the day" is good enough. This does not apply to all spells, but I think easily 90% of all spells would work better that way. Spells like [I]cause fear[/I] or [I]hold person[/I] would probably be better to be kept as rounds/level, but that's not very many. Only keep track of rounds where it really matters. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you like spell and effect durations?
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