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General Tabletop Discussion
*Pathfinder & Starfinder
Do you like spell and effect durations?
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<blockquote data-quote="Mengu" data-source="post: 5974549" data-attributes="member: 65726"><p>I don't want to keep track of x rounds or y minutes, or z hours. I like some of the 4e approach, but not all.</p><p></p><p>I like end of your next turn effects, those are typically the simplest, but some of them suffer from timing issues, mainly those that trigger off-turn. The effect may last such a short time that it wasn't worth it. I'd prefer if that issue was eliminated either by not having immediate powers with a duration, or some other solution.</p><p></p><p>I'm fine with end of encounter, until you take a short/extended rest, with a sustain or dismiss as needed.</p><p></p><p>I'm not too happy with save ends. First of all, the general player perception is that end of next turn is a better duration than save ends. But that's because of the timing of saves. If save timing was changed so that you had to make the save at the end of the attacker's next turn, that would solve one issue, but create an even more awkward tracking. As it is, I have players constantly forgetting to make saves, and I forget them as DM too.</p><p></p><p>I'm wondering if the save ends mechanic could be removed altogether, and replaced with the aftereffect mechanic to introduce basically a 2-round duration, not to mention a degrading effect that might simulate a more natural process. For instance you might be stunned after effect dazed, or you might be taking ongoing 10 aftereffect ongoing 5, or you might be blinded after effect all enemies have concealment. This also conveniently removes the chance that someone might be stunned for 4 rounds due to failed saves. I'm sure there are better ways to go about this too, but I'd like to see something different than the 4e save mechanic.</p><p></p><p>One thing I do not want to do is track durations like one round per level or ten minutes plus one minute per two levels, or other weird and funky time intervals.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5974549, member: 65726"] I don't want to keep track of x rounds or y minutes, or z hours. I like some of the 4e approach, but not all. I like end of your next turn effects, those are typically the simplest, but some of them suffer from timing issues, mainly those that trigger off-turn. The effect may last such a short time that it wasn't worth it. I'd prefer if that issue was eliminated either by not having immediate powers with a duration, or some other solution. I'm fine with end of encounter, until you take a short/extended rest, with a sustain or dismiss as needed. I'm not too happy with save ends. First of all, the general player perception is that end of next turn is a better duration than save ends. But that's because of the timing of saves. If save timing was changed so that you had to make the save at the end of the attacker's next turn, that would solve one issue, but create an even more awkward tracking. As it is, I have players constantly forgetting to make saves, and I forget them as DM too. I'm wondering if the save ends mechanic could be removed altogether, and replaced with the aftereffect mechanic to introduce basically a 2-round duration, not to mention a degrading effect that might simulate a more natural process. For instance you might be stunned after effect dazed, or you might be taking ongoing 10 aftereffect ongoing 5, or you might be blinded after effect all enemies have concealment. This also conveniently removes the chance that someone might be stunned for 4 rounds due to failed saves. I'm sure there are better ways to go about this too, but I'd like to see something different than the 4e save mechanic. One thing I do not want to do is track durations like one round per level or ten minutes plus one minute per two levels, or other weird and funky time intervals. [/QUOTE]
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Community
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Do you like spell and effect durations?
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