Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you like spell and effect durations?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5974879" data-attributes="member: 710"><p>Regarding the 1-round duration buffs of 4E - it may be that this isn't really something that D&D Next should have in core. Combat is supposed to go much faster, and if you really have so many things to track, it will slow down the game. I expect that D&D Next's "core combat" experience will be with less mechanical detail and depth - that's the way it is right now in the play-test, and I don't expect big changes. Modules can change everything, of course. </p><p></p><p>So this may be how I'd condense it down: </p><p></p><ul> <li data-xf-list-type="ul"> Concentration (Sustain)</li> <li data-xf-list-type="ul">Until you cast another spell (similar to concentration, but you can do other things - for something like a Cleric-To-BattleMonster spell)</li> <li data-xf-list-type="ul">Until you make an attack</li> <li data-xf-list-type="ul">Until you move</li> <li data-xf-list-type="ul">Until you save</li> <li data-xf-list-type="ul">Until you take <em>x </em>damage (may allow subcategories, like "until you take 50 fire damage)</li> <li data-xf-list-type="ul">Until you restore hit points (maybe: until you use a hit die)</li> <li data-xf-list-type="ul">Until you take an extended rest</li> </ul><p>Falling Icicle list isn't bad either, but my list intentionally tries to avoid abstract time units like "encounter". Some people dislike it, and while 4E has the fallback "5 minutes = 1 Encounter", I explicitely want to avoid minutes as well. </p><p></p><p></p><p></p><p><strong>Divine Might</strong></p><p>You gain +2 to attacks and +1d10 damage to all melee attacks. The spell ends when you cast another spell, take an extended rest or spend a hit die. </p><p></p><p><strong>Fly</strong></p><p>You or the target gain a flight speed of 30 ft. The target keeps flying until you cast another spell, until you take 10 + caster level damage, or until you take an extended rest. </p><p></p><p><strong>Bestow Curse </strong>(Non-Ritual Use)</p><p>The target has disadvantage on all attacks, ability checks and saves. It can make a Charisma save at the end of each round to end the effect. </p><p></p><p><strong>Flaming Sphere</strong></p><p>You create a flaming sphere with a 2 ft diameter. It occupies its space and inflicts 2d6 fire damage to anyone ending its turn adjacent to it. A Dexterity Save halves the damage. The spell requires Concentration to maintain. Each round you concentrate on the spell, you can move it up to 30 ft.</p><p></p><p><strong>Overland Flight</strong></p><p>You or the target gain a flight speed of 60 ft. You must concentrate on the spell to maintain it. </p><p></p><p><strong>Baleful Polymorph</strong></p><p>You turn the creature into a toad or similar non-dangerous creature. The spell lasts until you cast another Baleful Polymorph spell. (variant of "cast another spell: Only a specific other spell"). Each time you take an extended rest, the creature can attempt a Charisma save to end the effect.</p><p></p><p><strong>Summon Monster</strong></p><p>You summon a creature to your aid. It lasts until you take an extended rest or until you cast another Summon Monster spell. (another variant of until you cast another spelll - we don't want a zoo. The creature list should make sure having a 24 hour summon isn't unbalanced.)</p><p></p><p><strong>Resist Elements</strong></p><p>Choose one elemental damage type. The target reduces all damage from that elemental type by 10 points. Once the target has absorbed a total of 100 points of damage, the spell ends.</p><p></p><p><strong>Protection from Elements</strong></p><p>The target reduces all damage from elemental damage types by 10 points. Once the target has taken a total of 50 points of elemental damage, the spell ends. (unlike the resist spell, this spell does not track absorbed damage, but the actual taken damage after the resistance was applied. Which version is better, is it a good idea to have both?)</p><p></p><p><strong>Mage Armor</strong></p><p>You gain a bonus to your armor class. The effect lasts until you take an extended rest.</p><p></p><p><strong>Shield</strong></p><p>You gain a bonus to your armor class. The effect lasts until you have taken 10+Caster Level points of damage or until you have taken an extended rest.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5974879, member: 710"] Regarding the 1-round duration buffs of 4E - it may be that this isn't really something that D&D Next should have in core. Combat is supposed to go much faster, and if you really have so many things to track, it will slow down the game. I expect that D&D Next's "core combat" experience will be with less mechanical detail and depth - that's the way it is right now in the play-test, and I don't expect big changes. Modules can change everything, of course. So this may be how I'd condense it down: [LIST] [*] Concentration (Sustain) [*]Until you cast another spell (similar to concentration, but you can do other things - for something like a Cleric-To-BattleMonster spell) [*]Until you make an attack [*]Until you move [*]Until you save [*]Until you take [I]x [/I]damage (may allow subcategories, like "until you take 50 fire damage) [*]Until you restore hit points (maybe: until you use a hit die) [*]Until you take an extended rest [/LIST] Falling Icicle list isn't bad either, but my list intentionally tries to avoid abstract time units like "encounter". Some people dislike it, and while 4E has the fallback "5 minutes = 1 Encounter", I explicitely want to avoid minutes as well. [B]Divine Might[/B] You gain +2 to attacks and +1d10 damage to all melee attacks. The spell ends when you cast another spell, take an extended rest or spend a hit die. [B]Fly[/B] You or the target gain a flight speed of 30 ft. The target keeps flying until you cast another spell, until you take 10 + caster level damage, or until you take an extended rest. [B]Bestow Curse [/B](Non-Ritual Use) The target has disadvantage on all attacks, ability checks and saves. It can make a Charisma save at the end of each round to end the effect. [B]Flaming Sphere[/B] You create a flaming sphere with a 2 ft diameter. It occupies its space and inflicts 2d6 fire damage to anyone ending its turn adjacent to it. A Dexterity Save halves the damage. The spell requires Concentration to maintain. Each round you concentrate on the spell, you can move it up to 30 ft. [B]Overland Flight[/B] You or the target gain a flight speed of 60 ft. You must concentrate on the spell to maintain it. [B]Baleful Polymorph[/B] You turn the creature into a toad or similar non-dangerous creature. The spell lasts until you cast another Baleful Polymorph spell. (variant of "cast another spell: Only a specific other spell"). Each time you take an extended rest, the creature can attempt a Charisma save to end the effect. [B]Summon Monster[/B] You summon a creature to your aid. It lasts until you take an extended rest or until you cast another Summon Monster spell. (another variant of until you cast another spelll - we don't want a zoo. The creature list should make sure having a 24 hour summon isn't unbalanced.) [B]Resist Elements[/B] Choose one elemental damage type. The target reduces all damage from that elemental type by 10 points. Once the target has absorbed a total of 100 points of damage, the spell ends. [B]Protection from Elements[/B] The target reduces all damage from elemental damage types by 10 points. Once the target has taken a total of 50 points of elemental damage, the spell ends. (unlike the resist spell, this spell does not track absorbed damage, but the actual taken damage after the resistance was applied. Which version is better, is it a good idea to have both?) [B]Mage Armor[/B] You gain a bonus to your armor class. The effect lasts until you take an extended rest. [B]Shield[/B] You gain a bonus to your armor class. The effect lasts until you have taken 10+Caster Level points of damage or until you have taken an extended rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you like spell and effect durations?
Top