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General Tabletop Discussion
*Pathfinder & Starfinder
Do you like spell and effect durations?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5978184" data-attributes="member: 710"><p>Keep in mind that my main concern is actually durations measured in minutes or hours. Rounds are tracked in combat and durations like that are more easily tracked, since you have the turn of initiative allowing yo uto count it.</p><p></p><p> But outside of combat, time is handled very abstract usuaully, and you rarely really have good idea whether something will take 5 or 20 minutes or 2 hours or 4 hours. But once durations are measured in minutes and hours, you would need to take more care tracking it, otherwise the party has difficulties predicting their options, because they otherwise don't know whether their spells are still on or ran out.</p><p></p><p>I will lead to discussions about how much something should realistically take because people want to make sure they still have their spells when they need it. Sure, as a DM the players should trust me and my word is final either way - but it's still an unnecessary complication IMO. It can lead to do-overs, like the players assuming it took x time and certain spells are still running, and the DM assuming it took y time which would need some spells would have ran out, and the players decided for one action based on their assumptions. It requires either communicating about details neither I or the players would normally care about, or it leads to back-tracking and do-overs.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5978184, member: 710"] Keep in mind that my main concern is actually durations measured in minutes or hours. Rounds are tracked in combat and durations like that are more easily tracked, since you have the turn of initiative allowing yo uto count it. But outside of combat, time is handled very abstract usuaully, and you rarely really have good idea whether something will take 5 or 20 minutes or 2 hours or 4 hours. But once durations are measured in minutes and hours, you would need to take more care tracking it, otherwise the party has difficulties predicting their options, because they otherwise don't know whether their spells are still on or ran out. I will lead to discussions about how much something should realistically take because people want to make sure they still have their spells when they need it. Sure, as a DM the players should trust me and my word is final either way - but it's still an unnecessary complication IMO. It can lead to do-overs, like the players assuming it took x time and certain spells are still running, and the DM assuming it took y time which would need some spells would have ran out, and the players decided for one action based on their assumptions. It requires either communicating about details neither I or the players would normally care about, or it leads to back-tracking and do-overs. [/QUOTE]
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Community
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*Pathfinder & Starfinder
Do you like spell and effect durations?
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