Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you like spell and effect durations?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5978217" data-attributes="member: 710"><p>One will certainly have to take care for what spells they apply and consider who can use the spells.</p><p></p><p></p><p>I think of spells like Tenser's Transformation or that Cleric spell that boosts melee damage. Temporarily, you may find them useful as you are almost as good as a Fighter, but you will likely need spells later. But this is clearly a case where we have to make sure that doesn't suffer from such a restriction can get the spell. But D&D Next could provide guidelines for this and suggest DMs to take a very close look.</p><p></p><p></p><p>"Take Damage" may not necessarily be "any damage" but take "X amount" damage. So a caster may not be able to maintain flight if he has suffered 30 points of damage or so - this allows people to bring flying casters to the ground, but not hinder regular exploration and give them some time to really shine.</p><p></p><p></p><p>My tendency is to think that involuntary movement would need to be controlled in some way, and the rule would probably be "make a check if you move or are moved". In other ideas, I use the concept of a "Caster Check", which is basicaly an ability check on your spell casting ability score, against DCs based on spell level. Something like 5+Spell Level (for checks that are meant as minor risks), 10 + Spell Level (for more significant risks) and 15 to 20 + spell level (for stuff you normally won't rely on making.)</p><p></p><p></p><p>I don't necessarily agree that all day buffs are a mistake. They should just not be too straightfoward like those +4 to ability score spells.</p><p>I think it's generally in my mind as additional condition. And I think there are plenty of spells where this is a condition where a spell should fail - stuff like Invisibilty or Fly, for example.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5978217, member: 710"] One will certainly have to take care for what spells they apply and consider who can use the spells. I think of spells like Tenser's Transformation or that Cleric spell that boosts melee damage. Temporarily, you may find them useful as you are almost as good as a Fighter, but you will likely need spells later. But this is clearly a case where we have to make sure that doesn't suffer from such a restriction can get the spell. But D&D Next could provide guidelines for this and suggest DMs to take a very close look. "Take Damage" may not necessarily be "any damage" but take "X amount" damage. So a caster may not be able to maintain flight if he has suffered 30 points of damage or so - this allows people to bring flying casters to the ground, but not hinder regular exploration and give them some time to really shine. My tendency is to think that involuntary movement would need to be controlled in some way, and the rule would probably be "make a check if you move or are moved". In other ideas, I use the concept of a "Caster Check", which is basicaly an ability check on your spell casting ability score, against DCs based on spell level. Something like 5+Spell Level (for checks that are meant as minor risks), 10 + Spell Level (for more significant risks) and 15 to 20 + spell level (for stuff you normally won't rely on making.) I don't necessarily agree that all day buffs are a mistake. They should just not be too straightfoward like those +4 to ability score spells. I think it's generally in my mind as additional condition. And I think there are plenty of spells where this is a condition where a spell should fail - stuff like Invisibilty or Fly, for example. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do you like spell and effect durations?
Top