Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Do you like stat-bonus magic items?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lord Zardoz" data-source="post: 3060729" data-attributes="member: 704"><p>Items that simply boost stats arent particularly remarkable, and I can see the point that having them in the game does make them fairly mundane.</p><p></p><p>However, its not like your obligated to use them yourself. About the only thing that can force them into the game is if you have player characters who take the item creation feats and make them. Disallowing that is a fairly diffiicult thing to justify. But aside from that, you really do not have to supply them if you dont want to.</p><p></p><p>If you want every magical item to be some sort of unique and wonderful object that has its own history its certaintly possible. It just means doing a bit more of work as a DM to create and describe those objects.</p><p></p><p>Also, the comments of how going up a level and getting a +1 Bab not being a big deal should take a closer look at the classes involved. Remember that every class gets a feat every 3 levels and a stat increase every 4 levels. This means that Fighters score with a new feat on every level except 5, 7, 11, 13, 17, and 19. Barbarians get more rage and uncanny dodge, and eventually damage reduction. Paladins get spell casting, remove disease, Smite Evil, improved lay on hands. Rangers get favoured enemy, combat style, eventually get some spell casting.</p><p></p><p>And all of this disregards gaining skill points.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3060729, member: 704"] Items that simply boost stats arent particularly remarkable, and I can see the point that having them in the game does make them fairly mundane. However, its not like your obligated to use them yourself. About the only thing that can force them into the game is if you have player characters who take the item creation feats and make them. Disallowing that is a fairly diffiicult thing to justify. But aside from that, you really do not have to supply them if you dont want to. If you want every magical item to be some sort of unique and wonderful object that has its own history its certaintly possible. It just means doing a bit more of work as a DM to create and describe those objects. Also, the comments of how going up a level and getting a +1 Bab not being a big deal should take a closer look at the classes involved. Remember that every class gets a feat every 3 levels and a stat increase every 4 levels. This means that Fighters score with a new feat on every level except 5, 7, 11, 13, 17, and 19. Barbarians get more rage and uncanny dodge, and eventually damage reduction. Paladins get spell casting, remove disease, Smite Evil, improved lay on hands. Rangers get favoured enemy, combat style, eventually get some spell casting. And all of this disregards gaining skill points. END COMMUNICATION [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Do you like stat-bonus magic items?
Top