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Do you like stat-bonus magic items?
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<blockquote data-quote="Lord Zardoz" data-source="post: 3060786" data-attributes="member: 704"><p>I insist that you do not. The CR for monsters assumes level appropriate gear. I am sure that if you replaced the stat boosting items with items that instead had other, comparable effects, such as casting spells, letting PC's fly, granting improved invisiblity or stone skin X times per day, Vampiric Regeneration, Fast healing, etc, things would still play out as expected.</p><p></p><p>Alternatively, if you do not give out simple stat boosting items, and you do not grant items that otherwise enhance the players offense or defense, then you simply have to be more careful in your monster choices. A 12th level party with no mundane stat boosting items might be more on par with an effective party level of 8, so use CR 8 enemies. Monster CR is a guideline, not a promise of accuracy. A party with nothing but fighters will get slammed by CR appropriate number of mind flayers due to crappy will saves.</p><p></p><p>Unless you are running a party created with Standard Point buy consisting of 1 each of a fighter, cleric, rogue, and Wizard, and are giving out perfectly level appropriate gear, the CR values for monsters should not be taken litterally. You need to consider what your party consists of when selecting monsters.</p><p></p><p>If you start your game out at 1st level and level up at a reasonable pace, you should have a very good idea of what your PC's can and cannot handle. Picking monsters that are reasonable challenges is not that difficult.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3060786, member: 704"] I insist that you do not. The CR for monsters assumes level appropriate gear. I am sure that if you replaced the stat boosting items with items that instead had other, comparable effects, such as casting spells, letting PC's fly, granting improved invisiblity or stone skin X times per day, Vampiric Regeneration, Fast healing, etc, things would still play out as expected. Alternatively, if you do not give out simple stat boosting items, and you do not grant items that otherwise enhance the players offense or defense, then you simply have to be more careful in your monster choices. A 12th level party with no mundane stat boosting items might be more on par with an effective party level of 8, so use CR 8 enemies. Monster CR is a guideline, not a promise of accuracy. A party with nothing but fighters will get slammed by CR appropriate number of mind flayers due to crappy will saves. Unless you are running a party created with Standard Point buy consisting of 1 each of a fighter, cleric, rogue, and Wizard, and are giving out perfectly level appropriate gear, the CR values for monsters should not be taken litterally. You need to consider what your party consists of when selecting monsters. If you start your game out at 1st level and level up at a reasonable pace, you should have a very good idea of what your PC's can and cannot handle. Picking monsters that are reasonable challenges is not that difficult. END COMMUNICATION [/QUOTE]
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