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Do you like Subsubclasses?
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<blockquote data-quote="flametitan" data-source="post: 7249482" data-attributes="member: 6822731"><p>It's kind of neat. It allows for a little more customization in classes that are otherwise fairly basic, and can be used to expand the options of a subclass without having to build an entirely new one (see Barbarians getting new totems)</p><p></p><p>I think more of the nonmagical classes (specifically Rogue) should get a subclass with sub options; It'll help reduce the disparity of choice between them and casters (though it might not make them more flexible on the table, just in terms of build)</p><p></p><p>EDIT: The one downside I can see is how they can end up overdone, and leave players with situations like the earlier fighter playtest, wherein the use of superiority dice meant that people were questioning why they'd take the specialized subclasses when the Battlemaster could do much of the same thing.</p></blockquote><p></p>
[QUOTE="flametitan, post: 7249482, member: 6822731"] It's kind of neat. It allows for a little more customization in classes that are otherwise fairly basic, and can be used to expand the options of a subclass without having to build an entirely new one (see Barbarians getting new totems) I think more of the nonmagical classes (specifically Rogue) should get a subclass with sub options; It'll help reduce the disparity of choice between them and casters (though it might not make them more flexible on the table, just in terms of build) EDIT: The one downside I can see is how they can end up overdone, and leave players with situations like the earlier fighter playtest, wherein the use of superiority dice meant that people were questioning why they'd take the specialized subclasses when the Battlemaster could do much of the same thing. [/QUOTE]
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