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Do you like Subsubclasses?
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<blockquote data-quote="Sunseeker" data-source="post: 7249502"><p>Sorta. I wish they were a little more free-form with "Pick this feature at X level" instead of "pick this whole shebang early on and be barred from these other options for the rest of the game. Like, what if I pick Fighter - Champion because initially I want to keep it simple, but then I want <em>more</em>? There's no way to pick up more complex elements from the other Fighter subclasses. I think balancing out when a class gets features and how often a class gets features and thus, letting us choose between them as we level up, would lead to more balanced class features on the whole. </p><p></p><p>Some subclasses have too little to make them worthy of a whole subclass (the Druid IMO) while other subclasses would, I think, be better off all on their own (like Eldritch Knight/Arcane Trickster/Four Elements Monk) I think conceptually some ideas would be better served to be more fleshed out. I think Sorcerer Bloodlines and Wizard Schools are great examples of subclasses. They have excellent in-class flavor on why you cannot be A over B, but simultaneously do not deny you from the other aspects of the class, they just improve or reduce your capacity or add thematic elements. Other classes, like Cleric, I couldn't even tell you what their subclasses are...since they are so vague that I don't recall they exist.</p><p></p><p>In short: I tend to prefer subclasses as a system to provide a platter of interesting choices to choose from throughout the leveling process that are unified by a common theme. I dislike subclasses that are early-game permanent choices that must be taken before a player may know if they actually enjoy the class.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7249502"] Sorta. I wish they were a little more free-form with "Pick this feature at X level" instead of "pick this whole shebang early on and be barred from these other options for the rest of the game. Like, what if I pick Fighter - Champion because initially I want to keep it simple, but then I want [I]more[/I]? There's no way to pick up more complex elements from the other Fighter subclasses. I think balancing out when a class gets features and how often a class gets features and thus, letting us choose between them as we level up, would lead to more balanced class features on the whole. Some subclasses have too little to make them worthy of a whole subclass (the Druid IMO) while other subclasses would, I think, be better off all on their own (like Eldritch Knight/Arcane Trickster/Four Elements Monk) I think conceptually some ideas would be better served to be more fleshed out. I think Sorcerer Bloodlines and Wizard Schools are great examples of subclasses. They have excellent in-class flavor on why you cannot be A over B, but simultaneously do not deny you from the other aspects of the class, they just improve or reduce your capacity or add thematic elements. Other classes, like Cleric, I couldn't even tell you what their subclasses are...since they are so vague that I don't recall they exist. In short: I tend to prefer subclasses as a system to provide a platter of interesting choices to choose from throughout the leveling process that are unified by a common theme. I dislike subclasses that are early-game permanent choices that must be taken before a player may know if they actually enjoy the class. [/QUOTE]
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