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Do you like Subsubclasses?
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<blockquote data-quote="Irda Ranger" data-source="post: 7249882" data-attributes="member: 1003"><p>I love both sub-classes and sub-sub-classes. Even though I understood people wanted some mechanical representation of how their fighter was different from other fighters, I didn't like the explosion of base classes in previous editions. </p><p></p><p>The sub-classes and sub-sub-classes mechanics has two great benefits. </p><p></p><p>First, it stream-lines choices at character creation. Maybe you think having to choose sub-classes in a pain in the neck, but remember that the alternative to having sub-classes is most likely going to be 40+ base classes. That's too many to choose from! Having a dozen very distinct base classes allows you to immediately focus on one or two of them, and this allows you to ignore 90% of the sub-classes in the game.</p><p></p><p>(Sub-races works the same way. I'd rather have a dozen base races and then sub-races. Even if you have a two-step process to figuring out your race, each of the steps is manageable)</p><p></p><p>Second, it focuses the designers (and I include DM's Guild and home-brewers here, not just WOTC staff) on making sure that new classes, sub-classes, and sub-sub-classes are really distinct. The organization provided by the sub/sub/class structure helps you decide "Okay, is this really a new class, or can it be a sub-class of something that already exists?"</p><p></p><p>I think this second benefit is why I've really enjoyed the new sub-classes that are being published in free materials and Xanathar's Guide. No one makes the mistake of making a whole new class for "Horse Barbarians" when they can just add a new Totem type to Totem Barbarians. So the sub-classes they DO make feel original and fresh.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7249882, member: 1003"] I love both sub-classes and sub-sub-classes. Even though I understood people wanted some mechanical representation of how their fighter was different from other fighters, I didn't like the explosion of base classes in previous editions. The sub-classes and sub-sub-classes mechanics has two great benefits. First, it stream-lines choices at character creation. Maybe you think having to choose sub-classes in a pain in the neck, but remember that the alternative to having sub-classes is most likely going to be 40+ base classes. That's too many to choose from! Having a dozen very distinct base classes allows you to immediately focus on one or two of them, and this allows you to ignore 90% of the sub-classes in the game. (Sub-races works the same way. I'd rather have a dozen base races and then sub-races. Even if you have a two-step process to figuring out your race, each of the steps is manageable) Second, it focuses the designers (and I include DM's Guild and home-brewers here, not just WOTC staff) on making sure that new classes, sub-classes, and sub-sub-classes are really distinct. The organization provided by the sub/sub/class structure helps you decide "Okay, is this really a new class, or can it be a sub-class of something that already exists?" I think this second benefit is why I've really enjoyed the new sub-classes that are being published in free materials and Xanathar's Guide. No one makes the mistake of making a whole new class for "Horse Barbarians" when they can just add a new Totem type to Totem Barbarians. So the sub-classes they DO make feel original and fresh. [/QUOTE]
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