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General Tabletop Discussion
*Dungeons & Dragons
Do you like the simplicity of 5E monsters?
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<blockquote data-quote="SigmaOne" data-source="post: 6365216" data-attributes="member: 6748799"><p>This is the laziest of criticisms. </p><p></p><p>I have no problem with the fact that you don't like how they've decided to do monsters in this edition, but this kind of statement is a cop-out. It has little meaning, and isn't true. I've seen fans of complex systems resort over and over to referring to simple systems as "lazy design". It's easy to say; but it's on par with saying something is "dumb" because you don't like it or can't appreciate it. It's not an actual criticism, because it's not backed up by anything of substance. In this case it's back by only the extreme hyperbole that they're just different sized bags of hit points. </p><p></p><p>The good news is that you should have little trouble adding complexity; and anybody who wants the complexity <em>and isn't lazy</em> can go ahead and do that. It's easier to build on a good framework than tear things down.</p><p></p><p>Once again, to reiterate, I have no issues with folks who want more complicated monsters, and who are disappointed with the route they've decided to go. I totally get that. I totally get that for many people, out of the box, this design decision might not allow for the style of play they want. But personal preference shouldn't lead one to casting insults. And that's what you're doing here.</p></blockquote><p></p>
[QUOTE="SigmaOne, post: 6365216, member: 6748799"] This is the laziest of criticisms. I have no problem with the fact that you don't like how they've decided to do monsters in this edition, but this kind of statement is a cop-out. It has little meaning, and isn't true. I've seen fans of complex systems resort over and over to referring to simple systems as "lazy design". It's easy to say; but it's on par with saying something is "dumb" because you don't like it or can't appreciate it. It's not an actual criticism, because it's not backed up by anything of substance. In this case it's back by only the extreme hyperbole that they're just different sized bags of hit points. The good news is that you should have little trouble adding complexity; and anybody who wants the complexity [I]and isn't lazy[/I] can go ahead and do that. It's easier to build on a good framework than tear things down. Once again, to reiterate, I have no issues with folks who want more complicated monsters, and who are disappointed with the route they've decided to go. I totally get that. I totally get that for many people, out of the box, this design decision might not allow for the style of play they want. But personal preference shouldn't lead one to casting insults. And that's what you're doing here. [/QUOTE]
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Do you like the simplicity of 5E monsters?
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