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General Tabletop Discussion
*Dungeons & Dragons
Do you like the simplicity of 5E monsters?
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<blockquote data-quote="Ranes" data-source="post: 6365282" data-attributes="member: 4826"><p>I mentioned in the Bone Devil preview thread that I was surprised to see that the 5e version (at least as far as the preview goes) seemed to have been stripped of features I'd been familiar with since 1e AD&D and I did say that this made it intrinsically less interesting than its predecessors. It also, naturally I think, messed with my preconceptions of something called a 'bone devil' in D&D. So I was a little concerned about that. But I didn't - and wouldn't - use the term 'boring'.</p><p></p><p>I don't object at all to a streamlined approach to MM entries in 5e, if the MM contains guidance for making easy and quick modifications to this or that creature. That's fine and good. I'm all for it.</p><p></p><p>I loved 3e's detailed MM entries and methods for modifying creatures (many of which are really quick and easy to do, contrary to some of the hyperbole that I've read recently) but I'm happy to see attempts being made to make <em>every</em> possible modification quicker and easier.</p><p></p><p>I am still a little undecided about the lack of ecological, environmental and behavioural context for the MM entries I've seen so far, even while I understand the potentially liberating effect of the absence of such detail.</p><p></p><p>But I am also definitely in the give-5e-the-benefit-of-the-doubt department.</p></blockquote><p></p>
[QUOTE="Ranes, post: 6365282, member: 4826"] I mentioned in the Bone Devil preview thread that I was surprised to see that the 5e version (at least as far as the preview goes) seemed to have been stripped of features I'd been familiar with since 1e AD&D and I did say that this made it intrinsically less interesting than its predecessors. It also, naturally I think, messed with my preconceptions of something called a 'bone devil' in D&D. So I was a little concerned about that. But I didn't - and wouldn't - use the term 'boring'. I don't object at all to a streamlined approach to MM entries in 5e, if the MM contains guidance for making easy and quick modifications to this or that creature. That's fine and good. I'm all for it. I loved 3e's detailed MM entries and methods for modifying creatures (many of which are really quick and easy to do, contrary to some of the hyperbole that I've read recently) but I'm happy to see attempts being made to make [I]every[/I] possible modification quicker and easier. I am still a little undecided about the lack of ecological, environmental and behavioural context for the MM entries I've seen so far, even while I understand the potentially liberating effect of the absence of such detail. But I am also definitely in the give-5e-the-benefit-of-the-doubt department. [/QUOTE]
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Do you like the simplicity of 5E monsters?
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