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General Tabletop Discussion
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Do you like the simplicity of 5E monsters?
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<blockquote data-quote="drjones" data-source="post: 6365374" data-attributes="member: 62944"><p>I agree that the simplification is good. I DMd 4e for years with a very tactical group but I still only ended up using a few powers to any particular effect from a particular monster. A lot of them were just filler, a different name for the same 3d8 burst weapon or multiattack. And numerous reactions and special moves meant that they were forgotten in play more often than not. And they were STILL mostly big bags of hitpoints, especially boss monsters were mostly neutered by player debuffs so fights just became a slog to whittle down their huge HP while they do easily healed damage to the players.</p><p></p><p>The odds that there will be no optional rules for adding spells, class levels, powers to monsters are diminishingly small. And everything on the list of actions a player can take also applies to monsters in 5e, if you think they only have one move available then you have not actually considered the situation closely. "but why should I have to do anything! It should all be in the book!" Well, I spent a lot of time in 4e modifying each and every monster even though many had powers out the wazoo to make them more interesting and easier to run. I would rather add for the occasional special enemy than subtract from every enemy.</p><p></p><p>Oh and it sounds like we will be able to modify and save monsters in the digital tools, I think the odds that there will be templates to apply in that tool automatically are good.</p></blockquote><p></p>
[QUOTE="drjones, post: 6365374, member: 62944"] I agree that the simplification is good. I DMd 4e for years with a very tactical group but I still only ended up using a few powers to any particular effect from a particular monster. A lot of them were just filler, a different name for the same 3d8 burst weapon or multiattack. And numerous reactions and special moves meant that they were forgotten in play more often than not. And they were STILL mostly big bags of hitpoints, especially boss monsters were mostly neutered by player debuffs so fights just became a slog to whittle down their huge HP while they do easily healed damage to the players. The odds that there will be no optional rules for adding spells, class levels, powers to monsters are diminishingly small. And everything on the list of actions a player can take also applies to monsters in 5e, if you think they only have one move available then you have not actually considered the situation closely. "but why should I have to do anything! It should all be in the book!" Well, I spent a lot of time in 4e modifying each and every monster even though many had powers out the wazoo to make them more interesting and easier to run. I would rather add for the occasional special enemy than subtract from every enemy. Oh and it sounds like we will be able to modify and save monsters in the digital tools, I think the odds that there will be templates to apply in that tool automatically are good. [/QUOTE]
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Do you like the simplicity of 5E monsters?
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