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General Tabletop Discussion
*Dungeons & Dragons
Do you like the simplicity of 5E monsters?
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<blockquote data-quote="Aribar" data-source="post: 6365456" data-attributes="member: 6777974"><p>I wouldn't really call 5E monsters simple... The 3E/5E style stat blocks are still relatively complex, especially since the "natural language" makes it really hard to glean information at a glance and they've once again committed the cardinal sin of forcing DMs to look in the PHB for spells. It looks harder to run than any previous edition I've seen.</p><p></p><p>Only the lair stuff is new to the monster design, although that is pretty nice.. Everything else still has the bland 3E style with little to meaningfully, mechanically differentiate monsters. That kind of sucks since we're paying the designers to make neat stuff for us to use. I get the feeling that if I were to DM 5E, I'd be forced to change and add all kinds of things to actually make combat interesting.</p><p></p><p>Fourth edition allowed a huge amount of diversity with monsters, the monster math worked, it was easy to make new stuff and it was easy to use. Basic/Rules Cyclopedia monsters were simple to use and their design was clearly focused. In my opinion, fifth edition is a huge failure compared to its predecessors; it's a poor toolkit for DMs.</p></blockquote><p></p>
[QUOTE="Aribar, post: 6365456, member: 6777974"] I wouldn't really call 5E monsters simple... The 3E/5E style stat blocks are still relatively complex, especially since the "natural language" makes it really hard to glean information at a glance and they've once again committed the cardinal sin of forcing DMs to look in the PHB for spells. It looks harder to run than any previous edition I've seen. Only the lair stuff is new to the monster design, although that is pretty nice.. Everything else still has the bland 3E style with little to meaningfully, mechanically differentiate monsters. That kind of sucks since we're paying the designers to make neat stuff for us to use. I get the feeling that if I were to DM 5E, I'd be forced to change and add all kinds of things to actually make combat interesting. Fourth edition allowed a huge amount of diversity with monsters, the monster math worked, it was easy to make new stuff and it was easy to use. Basic/Rules Cyclopedia monsters were simple to use and their design was clearly focused. In my opinion, fifth edition is a huge failure compared to its predecessors; it's a poor toolkit for DMs. [/QUOTE]
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Do you like the simplicity of 5E monsters?
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