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General Tabletop Discussion
*Dungeons & Dragons
Do you like the simplicity of 5E monsters?
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<blockquote data-quote="M.L. Martin" data-source="post: 6365471" data-attributes="member: 4086"><p>Compared to the vim, vigor, imagination and self-directing nature of the monsters in the 13th Age Bestiary I got just before the 5E launch, the previewed monsters are looking pretty cut and dried for me. The vampire is the only one I've been terrifically pleased with, and that's largely because it brings back the mythical weaknesses without also bringing back the level-eating slap-fighter of the pre-4E vampire. </p><p></p><p> Even the lair actions we've seen feel a bit bland. Take the red dragon, for example: lava bursts, earthquakes, and sulfurous clouds? Not bad, but nothing that makes me sit up and think "Woah. Cool." </p><p></p><p> That sort of sums up my reaction to 5E as a whole so far: Looks gorgeous, lots of familiarity, comfort and nostalgia, and a solidly put together game (although I want to see how some of those design decisions work out in actual play), but no spark that makes me feel really compelled to invest in it. It's not bad, and it's arguably a better game at being 'D&D' than 4E was, but with five and a half editions and two or more spinoffs in my collection, and a quarter-century's worth of experience playing and following the game, it's not selling itself <em><strong>to me</strong></em>. This is complicated by the fact that I'm an outlier when it comes to D&D--I want different things from the game than a lot of people, and while I enjoy a lot of the IP attached to the game, I'm not terrifically attached to "D&D for D&D's sake", which appears to be the key <em>raison d'etre</em> for 5E.</p></blockquote><p></p>
[QUOTE="M.L. Martin, post: 6365471, member: 4086"] Compared to the vim, vigor, imagination and self-directing nature of the monsters in the 13th Age Bestiary I got just before the 5E launch, the previewed monsters are looking pretty cut and dried for me. The vampire is the only one I've been terrifically pleased with, and that's largely because it brings back the mythical weaknesses without also bringing back the level-eating slap-fighter of the pre-4E vampire. Even the lair actions we've seen feel a bit bland. Take the red dragon, for example: lava bursts, earthquakes, and sulfurous clouds? Not bad, but nothing that makes me sit up and think "Woah. Cool." That sort of sums up my reaction to 5E as a whole so far: Looks gorgeous, lots of familiarity, comfort and nostalgia, and a solidly put together game (although I want to see how some of those design decisions work out in actual play), but no spark that makes me feel really compelled to invest in it. It's not bad, and it's arguably a better game at being 'D&D' than 4E was, but with five and a half editions and two or more spinoffs in my collection, and a quarter-century's worth of experience playing and following the game, it's not selling itself [i][b]to me[/b][/i]. This is complicated by the fact that I'm an outlier when it comes to D&D--I want different things from the game than a lot of people, and while I enjoy a lot of the IP attached to the game, I'm not terrifically attached to "D&D for D&D's sake", which appears to be the key [i]raison d'etre[/i] for 5E. [/QUOTE]
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Do you like the simplicity of 5E monsters?
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