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Do you like the simplicity of 5E monsters?
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<blockquote data-quote="CM" data-source="post: 6366088" data-attributes="member: 18340"><p>I picked the blue because 4e's adult red hasn't been updated for post-Monster Vault math, unfortunately. If I had looked harder I would've picked this elder red, from the Monster Vault. Its 4e level of 22 is pretty close to equivalent for 5e's CR 17 adult red.</p><p></p><p>In this case the 5e adult red with its legendary actions might beat out the 4e elder red in terms of tactical options. Shows that not all 4e creatures have the same creative abilities.</p><p></p><p>[sblock]</p><p></p><p>Elder Red Dragon</p><p>Huge natural magical beast (dragon)</p><p></p><p>Level 22 Solo Soldier</p><p>XP 20750</p><p>HP 832; Bloodied 416 Initiative +18</p><p>AC 38, Fortitude 36, Reflex 33, Will 32 Perception+19</p><p>Speed 8, fly 10 Darkvision</p><p>Resist 20 fire</p><p>Saving Throws +5; Action Points 2</p><p><strong>Traits</strong></p><ul> <li data-xf-list-type="ul"><strong>Action Recovery</strong>: Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends.</li> <li data-xf-list-type="ul"><strong>Instinctive Assault</strong>: On an initiative of 10 + its initiative check, the dragon can use a free action to use bite or claw. If the dragon cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of the dragon making the attack.</li> </ul><p><strong>Standard Actions</strong></p><ul> <li data-xf-list-type="ul"><strong>Bite (fire) - At-Will: </strong>Attack: Melee 3 (one creature); +27 vs. AC; Hit: 2d10 + 6 damage. The target is grabbed and takes ongoing 15 fire damage, or ongoing 25 fire damage if the dragon is bloodied, until the grab ends (escape DC 30).</li> <li data-xf-list-type="ul"><strong>Claw At-Will</strong>: Attack: Melee 3 (one or two creatures); +27 vs. AC. If the dragon targets only one creature, it can make this attack twice against that creature; Hit: 3d10 + 14 damage, and the dragon grabs the target (escape DC 27) if it has fewer than two creatures grabbed.</li> <li data-xf-list-type="ul"><strong>Immolate Foe (fire) - Recharge 5-6 </strong>: Attack: Ranged 20 (one creature); +25 vs. Reflex; Hit: 4d10 + 7 fire damage, and ongoing 20 fire damage (save ends); Miss: Half damage, and ongoing 10 fire damage (save ends).</li> <li data-xf-list-type="ul"><strong>Breath Weapon (fire) - Recharge 5-6</strong>: Attack: Close blast 5 (creatures in the blast); +25 vs. Reflex; Hit: 4d12 + 17 fire damage; Miss: Half damage.</li> </ul><p><strong>Triggered Actions</strong></p><ul> <li data-xf-list-type="ul"><strong>Tail Strike - At-Will</strong>: Trigger: An enemy leaves a square within 3 squares of the dragon; Attack (Immediate Reaction): Melee 4 (the triggering enemy); +25 vs. Reflex; Hit: 2d8 + 4 damage, and the target falls prone.</li> <li data-xf-list-type="ul"><strong>Bloodied Breath - Encounter:</strong> Trigger: The dragon is first bloodied; Effect (Free Action): Breath weapon recharges, and the dragon uses it.</li> </ul><p>Skills Bluff +18, Insight +19</p><p>Str 26 (+19) Dex 21 (+16) Wis 17 (+14)</p><p>Con 24 (+18) Int 14 (+13) Cha 15 (+13)</p><p>Alignment evil Languages Common, Draconic</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="CM, post: 6366088, member: 18340"] I picked the blue because 4e's adult red hasn't been updated for post-Monster Vault math, unfortunately. If I had looked harder I would've picked this elder red, from the Monster Vault. Its 4e level of 22 is pretty close to equivalent for 5e's CR 17 adult red. In this case the 5e adult red with its legendary actions might beat out the 4e elder red in terms of tactical options. Shows that not all 4e creatures have the same creative abilities. [sblock] Elder Red Dragon Huge natural magical beast (dragon) Level 22 Solo Soldier XP 20750 HP 832; Bloodied 416 Initiative +18 AC 38, Fortitude 36, Reflex 33, Will 32 Perception+19 Speed 8, fly 10 Darkvision Resist 20 fire Saving Throws +5; Action Points 2 [B]Traits[/B] [list] [*][B]Action Recovery[/B]: Whenever the dragon ends its turn, any dazing, stunning, or dominating effect on it ends. [*][B]Instinctive Assault[/B]: On an initiative of 10 + its initiative check, the dragon can use a free action to use bite or claw. If the dragon cannot use a free action to make this attack due to a dominating or stunning effect, then that effect ends instead of the dragon making the attack. [/list] [B]Standard Actions[/B] [list] [*][B]Bite (fire) - At-Will: [/B]Attack: Melee 3 (one creature); +27 vs. AC; Hit: 2d10 + 6 damage. The target is grabbed and takes ongoing 15 fire damage, or ongoing 25 fire damage if the dragon is bloodied, until the grab ends (escape DC 30). [*][B]Claw At-Will[/B]: Attack: Melee 3 (one or two creatures); +27 vs. AC. If the dragon targets only one creature, it can make this attack twice against that creature; Hit: 3d10 + 14 damage, and the dragon grabs the target (escape DC 27) if it has fewer than two creatures grabbed. [*][B]Immolate Foe (fire) - Recharge 5-6 [/B]: Attack: Ranged 20 (one creature); +25 vs. Reflex; Hit: 4d10 + 7 fire damage, and ongoing 20 fire damage (save ends); Miss: Half damage, and ongoing 10 fire damage (save ends). [*][B]Breath Weapon (fire) - Recharge 5-6[/B]: Attack: Close blast 5 (creatures in the blast); +25 vs. Reflex; Hit: 4d12 + 17 fire damage; Miss: Half damage. [/list] [B]Triggered Actions[/B] [list] [*][B]Tail Strike - At-Will[/B]: Trigger: An enemy leaves a square within 3 squares of the dragon; Attack (Immediate Reaction): Melee 4 (the triggering enemy); +25 vs. Reflex; Hit: 2d8 + 4 damage, and the target falls prone. [*][B]Bloodied Breath - Encounter:[/B] Trigger: The dragon is first bloodied; Effect (Free Action): Breath weapon recharges, and the dragon uses it. [/list] Skills Bluff +18, Insight +19 Str 26 (+19) Dex 21 (+16) Wis 17 (+14) Con 24 (+18) Int 14 (+13) Cha 15 (+13) Alignment evil Languages Common, Draconic [/sblock] [/QUOTE]
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